Discussion for a Kingdom of ashes OOC II

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As a reminder, we have a seperate thread for in-character discussions.

http://www.enworld.org/forums/showthread.php?t=86294

I encourage you to move the IC (In character) stuff over there, and keep the OOC (Out of Character) stuff over here. This is the place for the players to plan, and the other thread is a good place for the characters to discuss when we can't do it in person. :D Hopefully, this will make it a little harder to lose an important post in the 50-odd pages of posts we have.
 

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OOC discussion

The_Universe said:
Well, even stone shape, in the hands of someone who is not an artist doesn't do you a lot of good. You'd just end up with charicatures of what the statues once were. Secondarily, you have to ask yourselves if damaging/repairing the statues is worth the expenditure of resources. Are there other targets that need attention, first? Is there a significant strategic (or even morale-based) benefit to doing this?

However, if you DO decide it's worth it, Xath's plan looks pretty well fleshed out.
Good plan for the statues, though I have to agree that the time and effort may not be worth it. Killing lots of draconids on the other hand :)
Also, Simply repairing them to former glory I do not think would do much, they will just send a few zombies or such to make it the evil people again. It was more a use what they had done and laugh at/be little thier leaders, trying to dent thier egos and moral.... by some very small portion....
I would say if we have time this could be a side thing, but shouldn't be a priority.
 

I think we need to burn the bodies of the draconids we kill. Otherwise, they can rise as undead, and we won't really be damaging their armies.
 

Xath said:
I think we need to burn the bodies of the draconids we kill. Otherwise, they can rise as undead, and we won't really be damaging their armies.
Check for the city watch, then. You shouldn't have to worry about any of them for some time. :D
 

Xath said:
Basically, it works like so. Justice, Xath, and possibly L'Aurel have the ability to use a scroll of stone shape (can L'Aurel cast 3rd level spells?).
HA!
Nope... she can cast up to first level spells only. There was a concentration of lessons about fighting non-magically, but she is finally learning the ways :)
 
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One option.

The_Universe said:
Any ultimate decisions on what the next goal will be?
Well, I can just make one:
1) SoP when able starts scouting from sewers spots for HQ2 and/or decoy HQ. At the same time they can be scouting the other primary targets: Syvatagor and the mages temple specifically.
2) We take out the Barracks. Lots of enemies, and unknown purpose of them being there.
-Tell SoP that we are planing on scouting a hitting the barracks that night. At no time is HQ to be left defenseless, and they should know to collapse the tunnel if need be.
-All of take sewers to street by Barrack doors and (much like last time) do some recon. Kareth looking from opposite grate, Archonus from another. Arhconus gets invis. and pass w/o trace cast on him, then do surface scouting. Archonus giving us a play by play of what he sees and hears through rings (Sorry Kareth, but Archonus has the better verbal here). Then meeting back up in the sewers, we decide right there the next course of action.
-If there is a regular guard change at front door. We wait till guard has just changed then Justice in disguise (if need two then her and Xath) use rod of rulership to tell the guards everything okay, just bring some other in (purpose of bringing us in depends on recon info.) We could then either kill the guards and post Xath or Justice there, or using rod rule the guards already there. We need some option though as something/someone needs to keep giving all clear. Just as last time someone needs to stay close to the front door, and we need to be very aware of how loud we and then enemy are during combat.
- If there is a side door, we can use the alleyways from behind and go through that entrance. Hoping the first room is not crawling with creatures or we can silence them very fast.
- Once inside we can either use Justice and Xath walkign in front as draconids with us just two steps behind or right around the corner ready to pounce and kill. Or we can start in one room, cast silence and just keep luring the enemies in small groups into that one room for killing.
-Also while inside, we look at desks and chests. There is no telling if this building holds the offices of the lesser majors or commanders in the city.
-For Exit: As we leave the building start to torch it. Then useing pass without trace everyone takes alleyway through back streets staying pressed up against buildings. If we have the spells, invis. or postion of invis. for at least one person may not be a bad idea here. They can take lead and report up coming targets or placed to hold position. Since around the next corner there could be a whole squad of draconids or there a wyvern flying directly over head.
Then when blocks away other direction then HQ, we take to the sewers. Then we back track to HQ.
 

Alright. Cool. For the moment, I will assume that the barracks are the next target. Kat's done some preliminary planning. Let's get it refined, and then let's kick some ass. Huzzah.
 

Xath said:
I think we need to burn the bodies of the draconids we kill. Otherwise, they can rise as undead, and we won't really be damaging their armies.
I can do a little something about that, too. Burning the bodies gets rid of the calling card.
 

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