Creamsteak
Explorer
Reaper, that's the goal. I think we are seeing on the same level actually. Thing is, I'm going to set a sort of standard about creating taverns and such, because those are going to be traditional starting points for groups.
Basically I'm thinking the following (this is REALLY just preliminary, so I might be disuaded eventually):
Opening your own church, tower, town, settlement, tavern, etc. would require a feat.
Opening a Shop/Store: 3rd Level Minimum, you know, so you can sell your crafted items and such. Might actually come with a +2 bonus to your craft/profession checks, or with a craft magic item feat... I'm not positive yet...
Opening a Tavern, Inn, or other major location: 6th Level Minimum, preferably in a town needing a tavern. Provides a certain amount of income for the owner, and provides additional starting points and such for adventures and new characters...
Opening a Church, Wizard's School, Fighter's School, etc: 9th Level, and probably would allow students to learn many setting specific feats and stuff from the master... I'm thinking 9th because it makes it semi-exclusive
Creating a Major Settlement, Fortress, etc.: If a character wishes, at 12th or 15th level or higher, they can settle a brand new community in Enworld, with a decent population of NPCs and such (Also sometimes awarded to DMs that have been major parts in the world, but not to their characters)
Declaring a nation: 18th maybe? Not sure, but I'd like to eventually have a character found his own country to really show just how player influenced we are...
Basically I'm thinking the following (this is REALLY just preliminary, so I might be disuaded eventually):
Opening your own church, tower, town, settlement, tavern, etc. would require a feat.
Opening a Shop/Store: 3rd Level Minimum, you know, so you can sell your crafted items and such. Might actually come with a +2 bonus to your craft/profession checks, or with a craft magic item feat... I'm not positive yet...
Opening a Tavern, Inn, or other major location: 6th Level Minimum, preferably in a town needing a tavern. Provides a certain amount of income for the owner, and provides additional starting points and such for adventures and new characters...
Opening a Church, Wizard's School, Fighter's School, etc: 9th Level, and probably would allow students to learn many setting specific feats and stuff from the master... I'm thinking 9th because it makes it semi-exclusive
Creating a Major Settlement, Fortress, etc.: If a character wishes, at 12th or 15th level or higher, they can settle a brand new community in Enworld, with a decent population of NPCs and such (Also sometimes awarded to DMs that have been major parts in the world, but not to their characters)
Declaring a nation: 18th maybe? Not sure, but I'd like to eventually have a character found his own country to really show just how player influenced we are...