(Discussion) General Part IV

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Did I miss something?

Why is everybody making an individual thread for each Deity???
This Forum is going to get pretty clutterd rather quickly...

Personally, I am against Ressurection in campaigns to a large degree.
Definately against ressurecting characters that have no way of actually being ressurected (swallowed by a Purple Worm or run off in the mouth of a Dire Wolf).
Folks can just be adults and make a new character.
Maybe my attitude is because I am not a 'Killer DM' and have never spent any time in a campaign with one. Maybe it's because I don't play Evercrack, where you just twiddle your thumbs for a moment as your character reforms, or other similar computer/video games.
Role Playing Games are stories, and part of any story is the ending, losing a character doesn't ruin the game for me.
I make a new character...

Whether I'm for or against bringing characters back from the dead, though, I think that the material components for Reincarnation are fine. 1,000 GP is a tenth of the cost of Ressurection.
 
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I said it was fine. I'm concerned with eliminating them one at a time. Games should have first priority and will likely push themselves above rather quickly.
 

Creamsteak said:
I said it was fine. I'm concerned with eliminating them one at a time. Games should have first priority and will likely push themselves above rather quickly.

Well, yes...the Games where the DM posts frequently.
Some will drop out of sight, I think.
I'm not personally worried, speaking of which...


...off to post again.


-Uriel
 

Uriel said:
Did I miss something? Why is everybody making an individual thread for each Deity???
Creamsteak and garyh suggested it over in the Pantheon thread, and a few of us thought it would be a good idea, as a place to collect our thoughts on all of the new deities' aspects (clerics, temples, PrCs, Champions, history, etc.), and invite discussion/collaboration on them.
 

Uriel said:
<snip>

Role Playing Games are stories, and part of any story is the ending, losing a character doesn't ruin the game for me.
I make a new character...

<snip>

What he said. I think that, to a large degree, easy ressurection both ruins the versimilitude of the story and the drama of the gaming. Which is not to say it shouldn't be possible; but I think that having it be a 5th level spell makes it difficult enough (although making it so that 5th level spell has to be performed somewhere exotic, like the Positive Energy Tower, isn't a bad idea at all....)
 

For the ressurection, I would tell yes, there should be a wy to ressurect a character.

Uriel: I've played with a killer DM, and I will tell you, as all the badluck was falling on me, if I wasn't able to raise my character, I would have been unable to play them more than 5 sessions. My favorite character have been killed 3 times, and I don't count the one shot I survived but I had no more arms and legs... But I think in that single campaign I have been killed over 7 times, but I get raised only 2 times, when our cleric was able to start to raise himself. Well, 3 times to be exact, but the third times, the character wasn't willing anymore to come back to his body, he thought his third dead was one time too much and he should stay a t the side of his patron god.

But at the same time, if it is too easy to raise, the stress is gone. Some player will say "ok, I will die, but with the money, I will become more stronger and I will survive the next with a better equipement.". It should not be a possibility to have the idea that I can be killed but it doesn't matter. Sacrifcing your live should be a heroic deed and when you do it, you must not think you will be able to be raised. If you are raised back, fine for you, but you have no garantee.

So it should be #1. Find a cleric ABLE and WILLING to cast the spell (that mean, maybe to pay them or to do a quest for them), and then the god must be WILLING to.

The tower could be able to raise someone, but it shouldn't be an easy task to have someone dead to be accepted. Maybe there is an angel living inside and would accept only the purest souls who have died with honor and who would be usefull to the cause of good again if they were raised.
 
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IRL I've actually never seen a PC being revived (But I play lowlevel games mostly), but I think it should be possible, but not common.

The character being out for the remainer of the adventure and having to be brought to a tower should not be an easy task.

Perhaps having a limit would be nice. Like if a player dies for the 3rd time, he's dead forever.
 


Creamsteak said:
I look around, and see players preaching thier own permanent death. Interesting, at the least.
Not permanent if, in character, we can do anything to help it. :D Why it pays to have friends. Anywho, back on topic: as has been said, part of what makes stories good is an element of risk to the characters- you don't know if they're coming out the other side. Easy (note, not all) ressurection removes much of that element of risk and excitement.
 

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