Address for a few posts/comments...
My games seem to move fast..hehe

Sorry, but I do like them to move. I just concluded the PbP (Under a Vaulted Sky:The Silver Door) in the PbPs, with a minimal of character death(when I was sure that I was going to kil 4 or 5 of them). Everyone had a great time, and now maybe I'll 'Story Hour' the whole thing.
Anyways, me being at home (cast/off my feet) helps with my games' speed; I may have a slower posting rate when I return to work, but at this point, that is still over a month away.
I am going to allow In-Game leveling, though I am hesitant to just instantly let Mages add spells: One Wizard will be going from 2nd to 3rd, thus 'suddenly' gaining 2nd Level Spells. I'm not sure how I want to handle this as of yet.
Perhaps we <DMs>can have a tagline on Adventures.
Recruiting: The Entarbus Crypts <2-4>.
Then then would look like old-school D&D Modules...
A 3 Level range sounds fair. 2-4, 5-7 etc...
When I mentioned not allowing some level characters in an adventure, part of it was for purely selfish reasons.
Simply put, I do not want to continually have to run 1st level adventures.
So far, I've started 4 of them, having picked up the gauntlet, and I love beginning characters getting to know themselves and the World.
However, I have adventure themes that require a higher ECL, as well as wanting some of these players a chance to get to play the PRCs that they have created, gain the feats, create the Magic Wands, whatever.
I don't think we will really have a shortage of DMs wanting to run LVL 1 games, though.