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(Discussion) General Part VI

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crueldespot said:
4) Another Newbie Opinion: Since you are getting overwhelmed with proposals, I suggest that you place a ban on any rules-oriented proposals (Feats, PrCs, etc) and instead consider only those proposals that deal with actual in-game contest (Deities, cities, organizations, etc).

while the idea is reasonable from a newbie perspecitive, I'd just like to clarify that the 'overwhellmed with proposals' is more of a 'overwhellmed with reminders' situation. There was a backlog in approvals and when creamsteak announced a clean house, some of us suddenly realized where we were supposed to post those old timed out ideas if we wanted official consideration, and others were inspired to take established ideas out of the "kicking around" stage and submit.

Also, dieties are mechanics proposals as well as content proposals. They establish the available range of domains and allignment combinations of the LEW clerics, and several have been sent back to study over very mechanical issues over time.

Kahuna Burger
 

Kahuna Burger said:
I have to disagree, on two levels. One, I work under the assumption that the Red Dragon brings in a huge amount of Orurrus's income, and it has by default become an "adventurer's town."

Hmmm.. I never thought of it as such. The one feature I latched onto that miht make it atypical is the port. I do think trade centres ought to be unusually "open", and a ban on orcs or goblins who behave themselves in a civilized manner seems inappropriate to me.

Kahuna Burger said:
The availablitly of goods outside the normal range for its size,

Say... what size is it? I don't remember ever reading that. Was it decided? I gather it's rather large, by virtue of features such as you describe, wich I've taken as indicative of size more than niche.

Kahuna Burger said:
My other objection pretty much comes down to two words: Evil Characters. If we are going to talk about who should be let into town and sharing drinks in the Red Dragon, I'm more interested in discussing that evil cleric off to the paladin's left before worrying about if we have to hew to the the most narrow interpretations of fantasy stereotypes (and "mostly" or "usually" allignments).

The big difference being that most people in-game can't immediately tell who's evil, but they can tell who's of a typically evil race. Racism flourishes on stereotypes, after all, and it's quite appropriate to have places where racist policies predominate. I don't see why Orussus or the Red Dragon Inn ought to be such a place, however.

Kahuna Burger said:
Btw, there's an evil cleric of an evil diety potentially coming on my vingette and showing up for a job at the temple of Hyrag. Should I exclude the player from my adventure, somehow pretend this would be ok, or let in game reality takes its course? I do not forsee this kind of problem with well mannered members of the so-called savage races.[/QOUTE]

Let in-game reality take its course. If you think the employers are not going to accept a cleric of a deity who doesn't get along with Hyrag, it makes sense to turn the character away. Of course, if I were playing a character serving a deity who didn't get along with Hyrag, I'd be unlikely to join such a mission, unless my character had ulterior motives.

Kahuna Burger said:
2) if the paladins have to play nice with the "Smite Me" sign wearers

Do paladins have to play nice with evil characters? I see great role-play potential here...

In case this isn't clear... I do agree with the general thrust of your post. Also, we've already had three goblins come to the Red Dragon and join adventures there -- two SRD goblins and one of a tailor-made subrace; the mountain goblins are not usually evil, but they do look to most people just like the more familiar goblins, so any racially based admissions policy would exclude them too. It is therefore a little late to change the policy.
 

orsal said:
Say... what size is it? I don't remember ever reading that. Was it decided? I gather it's rather large, by virtue of features such as you describe, wich I've taken as indicative of size more than niche.

I don't have the exact quote, but creamsteak established the max value for available items as IIRC, he specificly said that it was higher than the norm due to the wealth and loot brought in by adventurers at the Red Dragon.

Kahuna Burger
 

orsal said:
In case this isn't clear... I do agree with the general thrust of your post. Also, we've already had three goblins come to the Red Dragon and join adventures there -- two SRD goblins and one of a tailor-made subrace; the mountain goblins are not usually evil, but they do look to most people just like the more familiar goblins, so any racially based admissions policy would exclude them too. It is therefore a little late to change the policy.

Heh. I really do feel like a two faced heel to say 'SRD only' but be playing a homebrew race. Honestly, it seemed really cool at the time and appropriate. <looks at username> :) Now that I have been doing more then just lurking my attitude has changed a bit. I am growing weary of playing Zhangsun and was planning on retireing him when the adventure was over anyway.

Here is a suggestion: if we do allow races that have a known reputation for being evil perhaps there could be a ghetto for them? By ghetto I mean an often walled section of a city occupied by a minority group who live there especially because of social, economic, or legal pressure.

If this was Sigil I wouldn't even blink at seeing orcs and goblins. But this is supposedly a human dominated city in the middle of human lands. I reckon Rivenblight has the same problem with Drow but the people there can at least say, "Hey, we are all Elves here. Let try to get along." Maby Orussus needs an active patron god/ruler/demon to keep everyone in line like the Lady of Pain. It doesn't have to be exactly like that. There are a lot of examples in Exalted of cities ruled by powerful spirits. Anyway, just my thoughts on the subject.
 

Kahuna Burger said:
I don't have the exact quote, but creamsteak established the max value for available items as IIRC, he specificly said that it was higher than the norm due to the wealth and loot brought in by adventurers at the Red Dragon.
*Points to page 11 of this thread* :)
 

The Goblin King said:
If this was Sigil I wouldn't even blink at seeing orcs and goblins. But this is supposedly a human dominated city in the middle of human lands. I reckon Rivenblight has the same problem with Drow but the people there can at least say, "Hey, we are all Elves here. Let try to get along." Maby Orussus needs an active patron god/ruler/demon to keep everyone in line like the Lady of Pain. It doesn't have to be exactly like that. There are a lot of examples in Exalted of cities ruled by powerful spirits. Anyway, just my thoughts on the subject.

Well, even without an active diety intervention, there is an ingame solution. We have two good organizations (the Mortalists and the Roadwardens/oakenheart lodge) who have demonstrated a willingness to judge sentients on a case by case basis, and one god with no evil clerics (Mongrel) who speaks for the wandering and dispossessed. It would be fair to assume that non evil examples of any 'suspicious' races are allowed into human and elvish cities on the testimonial/bond of one of these, or some other member of the community in good standing. We don't have to go into detail on how any particular PC gained his papers (though it might make some good role playing) and it would still not allow actually evil members of the stereotypically evil races (unless they are specificly there as the guard/sidekick of another character) but it would give a reasonable backstory to gloss over the acceptance of these sort of PCs.

Or to make it more of a proposal - Any PC member of a non PHB race, especially those listed as mostly or usualy */E, must be of a non evil allignment (C/N is pushing it) and have amoung their belongings a small talisman of minor magic (20 gp) which gives a faint magical glow only when held in the hand of the person it was assigned to. These talismans generally are imprinted with the symbol of an oaktree, a dog or a lit candle, though some few each year are given out by the city itself (and are more expensive for the paperwork and background checks of both the individual and his sponsor) and are imprinted with the city seal. Some 'outsiders' wear these tokens proudly on display while others only present them when entering the city or requested by a member of the Watch. Forging one of these talismans is both a civil crime and likely to bring down the wrath of the organizations who dispense them, as they have staked a good deal of reputation in an effort to aid those unfairly stereotyped by the race of their birth.

easy, peasy...

Kahuna Burger
 

Knight Otu said:
*Points to page 11 of this thread* :)

...which doesn't have an answer, but does have a pointer to another thread where I find this:

Creamsteak said:
The GP limit in Orussus is 20,000 gold pieces. This is pretty high, and mostly because of the Red Dragon Inn, which fuels the magic item community around there. Any items up to 20,000 gold pieces in value can be purchased with a smaller amount of time invested.

I don't have the official tables at hand, but my recollection, is that 20,000 gp wouldn't be out of line for a medium-large city, say 15,000 people. Has it been established that Orussus is rather smaller than that?

I think making Orussus a large city (not metropolitan, not necessarily the largest in the vicinity, just large) and important trading centre would justify pretty much anything that people have put there, and most of what we're likely to put there. Also, making the Red Dragon Inn the dominant focus of the adventuring community and for the type of high-end items geared toward such a community doesn't imply that Orussus as a whole is an advenuring town -- especially with the port there, I would expect it has a rather more diverse economic base.
 

Knight Otu said:
For those who wonder: I deliberately only post to the proposals of the day, to avoid cluttering the board with proposals again. I would love to answer to all of them. :)

(Creamsteak, maybe we could try again to get a few subforums?)

Morrus seems to ignored my last thread in the staff forum. I'll email him again, but he hasn't responded to anything yet.

I'll go about "ageing" half the front page threads again. I can knock them back a day each, which should suffice to bring the important business to the top.
 

I'd just like to announce that Sparky is our new official Tavern Coordinator. Sparky will be in charge of the Tavern, and will be the go-to person for any questions about it and possibly anything going on within.
 

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