Bront
The man with the probe
I'm at work, so no.Creamsteak said:Alright, I'll just keep chugging along with my current stuff till it's somewhat presentable then. No chance you have access to a microphone and ventrillo either?
I'm at work, so no.Creamsteak said:Alright, I'll just keep chugging along with my current stuff till it's somewhat presentable then. No chance you have access to a microphone and ventrillo either?
SRD of Core Rules 1 only, perhaps Core Rules 1 only if there are significant omissions (remembering that character creation rules most likely won't enter the SRD).Wik said:1) is it just going to be SRD, or will it incorporate wotc products? (ie do we do what LEW does, or LEB?)
Three's pretty much a minimum, so that it is less likely that all judges are in one adventure. One or two character judges, which may or may not be adventure/proposal judges.Wik said:2) how many judges?
PbP only. DDI seems to have some tools that will be useful for PbP as well, so I if someone wants to use them, I see no reason to disallow that. No to the GameTable.Wik said:3) Is it just going to be a PbP, or will we incorporate D&D Insider somehow? (the table idea, for example)
I believe I gave one possibility already, others can also chime in.Wik said:4) World Shape is a big one that informs much of the setting
Creamsteak said:Now, this also adds yet ANOTHER level of complexity to the set of tiers of content we have. New players can always join in the Core game with little to no confusion, following the rules as they can read them in their books. Then we have the more advanced setting based games. But not only that, every year a "new" setting based game gets added, so players can get in on the ground floor. One thing this helps with is it will space out "generations" of characters. A new player 2 years from now might be a bit behind if they were to join the FR game, but since Eberron just came out they can be one of the first player's to cut their teeth and potentially be one of the movers and shakers in the living game down the line.
Wik said:I don't know that we have "movers and shakers" in any living campaign. I mean, we have higher-level PCs in LEW (And those don't even exist in LEB), but I wouldn't consider them higher-ups in any sense of the word.
Pantheon has a HUGE impact on the setting, and given we have a few people interested in the setting that have done a lot of work fleshing out the Pantheon intellegently in LEW, I don't think the Pantheon will be an issue. It wasn't a huge issue in LEW when I joined up other than being a mish mash of minor gods and missing most of the truely important gods (Fertility, love, death)Creamsteak said:Going along the line of what I've got up above, I think Bront is misinterpretting the concept. There's no closed gate on world building, just on content (mechanical) changes to the game. This really isn't any different from the current LEW's building mechanic except for the pantheon.
I don't think restricting things to the core rules would restrict things insofar as world-building goes. Similar to how in LEW we allow DMs the freedom to use mechanics outside the SRD if they want, I don't think there would be an actual limitation on world building.
I think we do in LEW. And if we don't, we will by the time the Mega Adventure is done. That's one of my goals, actually.Wik said:I don't know that we have "movers and shakers" in any living campaign. I mean, we have higher-level PCs in LEW (And those don't even exist in LEB), but I wouldn't consider them higher-ups in any sense of the word.