Bront
The man with the probe
Have you checked the new one Rae setup? http://bluwiki.com/go/LEWdoghead said:Exactly.
I know. But the last time I looked at it, it was fairly sparse. It really seemed like an under utilised resource.
doghead
aka thotd
Have you checked the new one Rae setup? http://bluwiki.com/go/LEWdoghead said:Exactly.
I know. But the last time I looked at it, it was fairly sparse. It really seemed like an under utilised resource.
doghead
aka thotd
Wik said:That is a great idea, and it really does fit with a "Simbad" or "greek" style game. Since I wanted to run something based on an archipelego, I think that could work really well.
A few points:
1) Perhaps this plane could be mobile, so that it would pick up ships randomly and shift their movements, so that ships COULD move from point a to point b via regular sailing, while another ship, leaving a day later, could catch this plane, and make it to point b a week ahead of ship a.
2) Keeping the well-traveled routes "plane free" would be fairly smart, I think, sine we could really just post a list in the player's guide saying roughly how long it takes to get from point a to point b.
Why not just say that they are 'usually' stable? That allows the GM to make them unstable if she wishes. I'm still not sure that this is the way we should go, particularly since we don't have access to the 4E books and such yet, but I'm warming up to the idea--here's some thoughts:Someone said:I posted the basic idea, and it can be exanded upon it if everyone thinks it's a good idea. It also fits fairly well also with what we know of the default "points of light" setting. As you said, well stablished and common routes can be stable and be impossibe to get lost as long you don't leave them; but if you dare untried paths or venture out of the well known areas and fail the appropiate roll, you can end wherever the DM wants.
What about the LEW planes do you not like? I've never really found them to be notably different from usual D&D or a problem.Wik said:One thing I'd like to point out is that the more "generic" the world is, the better. While the "obelisks" idea is kind of neat, I don't know if they should be made a core mechanic, since it's too "concrete". One of the things I don't like about LEW is how the planes interact with the world itself - they confuse me to no end, and they just don't mesh with how I feel fantasy should be.
Those aren't planes at all. Those are based on the towers. I thought the towers were pretty cool. I also love the various planes of D&D and am a huge Planescape fan, so I think we're never going to see eye-to-eye if you don't like planes in PbPWik said:Just the lands of fire, earth, and all that jazz. And it seems pretty bizarre, overall.
Truth be told, I don't really like idea of planes in PbP anyways.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.