Macbeth
First Post
There are 3 classes: Warrior, Adept, and Expert. Warrior does combat (Full BAB, Combat-related feats), Adept has magic (access to magic is done through feats that only Adpets can take), and Expert has skills (more skills known, rogue and bard type feats).
Damage is a lot like Mutants and Mastermins (you make a save against it) but your only bonus to the save is you CON, you armor, and maybe a bonus from a feat or supernatural ability. So high level characters won't have saves that much higher then low level.
All magic is gained through feats. Once you have a spell, it has a rank equal to your Adept level + 3 (like a skill). This rank is used like a skill bonus in some cases and as a DC in others (or just as an indication of what can be done for a few). Each adept chooses a key ability for all their spells. (For Discworld, I'd say wizards have to use INT or CHA, and Witches must use WIS or CHA, but this would be a house rule.)
Any other questions? I'm finding I understand the system better the more I explain it (It's easy to understand no matter what, but now I feel like I know what I can expect my players to ask).
Damage is a lot like Mutants and Mastermins (you make a save against it) but your only bonus to the save is you CON, you armor, and maybe a bonus from a feat or supernatural ability. So high level characters won't have saves that much higher then low level.
All magic is gained through feats. Once you have a spell, it has a rank equal to your Adept level + 3 (like a skill). This rank is used like a skill bonus in some cases and as a DC in others (or just as an indication of what can be done for a few). Each adept chooses a key ability for all their spells. (For Discworld, I'd say wizards have to use INT or CHA, and Witches must use WIS or CHA, but this would be a house rule.)
Any other questions? I'm finding I understand the system better the more I explain it (It's easy to understand no matter what, but now I feel like I know what I can expect my players to ask).