Well, this thread went other places, but I still feel a small need to address this, as design principles are an important consideration:
Shortman McLeod said:
WoW: In many gamers' minds, WoW represents the epitome of what D&D must not become: a mindless hack n' slash computer game.
You should try playing the game before you make these kind of comments. The current crop of dungeons are actually more tactically interesting than most D&D adventures I've seen for a while. Despite some holes, the fluffy bits are about on a par for writing with the average d20 stuff.
blargney the second said:
WoW isn't any more monolithic than anime. I think there are a lot of WoW naysayers that don't realize that it offers more variety of gameplay experience than just the monster grind. The high level raids and PvP are seriously interesting games - it's just unfortunate that you have to slog through a lot of repetitive tasks to get to the good stuff.
Bingo.
blargney the second said:
*sad laugh*
It's really too bad that they hide the best parts of the game behind days and days of lackluster gameplay. I had to quit from sheer boredom around level 45.
Interesting thing about WoW that is VERY relevant to tabletop game design... The designers had NO idea what they were doing initially. But they have learned FAST. Each new content patch puts in some very impressive refinements, and the dungeons past level 60 get better and better. There are more interesting tactical elements. More classes can contribute meaningfully in more situations. Even the grinding elements have acquired meaningful and exciting rewards
The point of all this..... WoW designers are advancing their craft. Rapidly. Alas that they are not applying this experience to refining the mid-level content

When they start from scratch with WoW 2 or some other IP, it's going to be a far more interesting experience all-around. So, if people think it's stealing players from D&D
now..... you ain't seen nothing yet.
Solution: The D&D game needs to be allowed to change and become a better, more accessible game. WoW has the "getting better" part down, and with their next reboot I bet the accessibility part will improve, too. D&D designers, however, are shackled by their audience (i.e. something like 60% of this board) in ways that prevent real advancement in gameplay. The more threads I read about 4e, the more obvious this becomes. Lots of people who they need to count on for sales are dead set against any meaningful form of change.