Disdain for new fantasy

WizarDru said:
It all depends. Manga is very widely read in Japan, even if Anime covers a smaller demographic. *snip snip*Some anime is aimed for teens and college students, not kids, and are viewed accordingly. Clearly a show like "The Melancholy of Harumi Suzumiya" has a different kind of cultural clout than a show like "Naruto".
Well, I did specifically say 'Anime' and not 'anime and manga' for a reason :) Yes, manga is VERY wide spread, but the anime IS generally produced for a teen and younger audience. The stuff targeting older age groups tends to show up and ungodly hours of the night and are targeted toward an audience many japanese seem to consider a slight step above child molestors. (Although I understand that attitude is starting to lessen a bit)

And on a side note, I recommend Haruhi a LOT. Dont let the cute character designs and comedy nature of a lot of it fool you.
 

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Ankh-Morpork Guard said:
There are objective qualities in most art that can be judged as 'good' or 'bad'. These are from hundreds of years of the art form developing, and whether you agree with them or not...they exist. Its from an academic end of things, which I know not all people like, but that doesn't change the fact of its existence.
That is not strictly true. Academia (and I know this because I'm an academic :) ) works on the basis of consensus. And that includes the arts. What constitutes a great work of art in academia? (Or, unfortunately in some cases, a great work of science?) Nothing more or less is required than that a lot of academics cite or write about it to the point where that work must be included in the "canon" of that field.

So... it's essentially a mildly informed version of a popularity contest. Nothing more. And, in the sciences at least, it's severely polluted by the fact that certain kinds of work are "sexier" and easier to get published or even funded in the first place. And the people making the decisions about funding (and sometimes even the publishing) are not necessarily even informed. I would argue that the art side of the equation is similarly polluted nowadays, but I'm not an artist, so I can't speak with authority in that area.

Speaking of speaking with authority...
Clavis said:
Recent research indicate a real brain difference between those who self-identify as Conservative and those who declare themselves to be Liberal.
I wouldn't touch that one with a 10-foot pole, personally. There were methodological problems to say the least, and I'll eat my first two diplomas if it replicates. And I'll eat all of them if it replicates outside an undergraduate population. But then, almost nothing in social psychology replicates correctly outside an undergraduate population these days.

Back to the issue at hand....

Really, the only rigorously applied means of determining what is art amounts to a popularity contest. In the end, despite being in such a field (or perhaps because of it), I'm not a fan of this method. As such, I'm a proponent of a simpler methodology. Does it communicate something to you?

We can talk about art as communication and all that jazz, but communication requires a sender AND a receiver. So, IMO, the creation of a piece of art is NOT the point. It is the experience of it that defines it as art. "Was something communicated between the creator and myself?"

In other words, the work of the painter's craft called "the Mona Lisa" is a masterpiece of art IF you find it affecting. I'm one of those people who finds her facial expression enigmatic, and slightly mesmerizing. My mind can create 10,000 viable reasons for that facial expression, and I get lost in the sea of them. As a result, for me, it's a piece of ART. For my wife, who is actually a more artistically-trained person than I will ever be, the Mona Lisa is naught but a fine example of craftsmanship. The skill of a master artisan is there in the craft, but it fails for her to cause any thought or emotion what-so-ever about anything. For her, it's simply a somewhat unattractive woman. A well-crafted representation of one, to be sure, but an empty one.

Does that make it art? Not to her. And the fact that it has been in the canon for ever and ever is not germane to the question. No amount of academic or popular agreement on the subject of the Mona Lisa is going to make someone who is unaffected by it suddenly see something there.

Similarly, if watching an episode of Spongebob causes someone to think deep thoughts on the nature of brotherhood (or whatever), then it succeeded as a piece of art for them, and while I might find nothing there, I recognize that different people have different intellectual and emotional triggers and different needs. And that makes it a more interesting world, whereas uniformity in this regard would only bore me to tears in the end, even if I got to be smugly self-righteous in the vindication of my choice of Coke over Pepsi for a while.
 

I'm not sure if the definition of art as "Something which affects me" is a really useful definition though. It works, certainly, but, it's so subjective that it becomes meaningless.

While the criteria chosen for Good vs Bad is a reflection of the time of choice, the application of those criteria are not (hopefully) too polluted by personal bias. That's tricky though and likely impossible to remove, but, the attempt should be made.

Take the recent Harry Potter book for a second. I can, without a shadow of a doubt, say that Harry Potter and the Deathly Hollows is an absolutely crap horror story. ((Which is a good thing since it's not meant as a horror story)) I can say this with pretty decent certainty because it contains very little of the criteria required for a horror story. Number one, it's not scary.

At that level, it's pretty easy to judge. Where it gets trickier is when you start talking about works within their proper place and whether or not they are good or not. Taking a look at Star Wars again. A story, to be a good story, should have a plot that is not full of holes. I think most people can agree with that. Star Wars fails in this criteria though. There are more plot holes in Star Wars than Swiss cheese. As a very simple example, if the Force can be used to pick up an X-Wing, then why wouldn't Darth Vader catch Luke when Luke swan dives off the platform?

The list of plot holes in Star Wars is pretty lengthy and well documented.

So, by the criteria of plot, Star Wars is a pretty bad story.

However, and Merlion is spot on here, you cannot write off Star Wars so easily. In other terms, such as cinematography, special effects and sound, Star Wars is (ahem) light years ahead of its time. Lucas and co pretty much invented the whole space battle techniques that are still used today. The blue screen effects as well. For this, Star Wars does stand at the head of the class.

Merlion is right, I think, in saying that it is very difficult for a work to be completely crap. To be valueless. I'd agree with that. Even the first Dungeons and Dragons movie had its moments (I think, somewhere, I might have blinked) and at least serves as a warning of how NOT to do a D&D movie. :) However, something doesn't have to be valueless to be bad.

Even Cheeze Doodles have some nutritional content. I would hardly call them healthy though. :)
 

Hussar said:
I'm not sure if the definition of art as "Something which affects me" is a really useful definition though. It works, certainly, but, it's so subjective that it becomes meaningless.
The only accepted definition is "enough academics like to babble about it." Seriously. That's IT. There is no objective standard, even in academia.

Is my way actually any less useful to the average person? ;)

It all reduces to opinion anyway, it's just that the "official" methodology is pooling opinions of a largely self-appointed Elite. And you can see how far that has gotten us just by looking at the thread. :uhoh:

My method doesn't give anyone a concrete, broadly applicable answer, but it has the virtue of also not leading to unholy Crusades to persecute the heathens who dare label the wrong things art. ;)
 

Canis said:
There is no objective standard, even in academia.

No objective standard for what? Declaring something "art"? While I can agree that declaring something to be "bad" (in the sense of being absolutely without merit) isn't practical (or maybe even possible), I still feel that there are objective standards for evaluating the quality of a work within the context of its medium. While I'd avoid labeling things as worthless, I still feel comfortable stating, after a thorough critique, that video game A is better than video game B, or that this book is better than that book, etc.

Now, one can enjoy game B for the qualities that it does have and not be considered an idiot, but that doesn't mean, to my mind, that everything that is created to entertain is created equally. Also, there will always be contentious aspects of any critique due to the unavoidable subjective elements of artistic expression, but I still believe that anything can be evaluated with a certain amount of objectivity.
 

Really, "what is art" sorts of discussions aren't going to get us anywhere. But, that's not what this is about. No one is arguing that, say, Star Wars isn't art. That would be pretty hard to defend. However, there are a number of elements which can be used to discriminate good art from bad.

"It affects me" is not a particularly useful one, IMO. There are all sorts of elements which can be discussed beyond a personal preference. In novels, one can discuss pacing, characterization, use of language, plot, setting and a number of other, fairly objective (although, truthfully, never 100% objective) elements.

We've seen some pretty blanket statements about anime in this thread. The counter to those is the fact that anime encompasses such a broad range of styles that making very broad statements is problematic at best. The same comes with almost any gaming discussion, like talking about classic modules. Some people talk about classic modules as being dungeon slogs with lots of traps and the like. Other people talk about vast outdoor modules with lots exploration.

Classic modules have both. That's why you cannot really make blanket statements.

However, I can look at a particular module and judge it in comparison to other modules. The Forest Oracle is a BAD module. There's no way around that. It's just bad. On the far other end of the scale, most people think that the G series of modules are good. The problem comes when something is in the middle. Are the Dragonlance modules good or bad? Well, it depends on who you ask, because of the criteria each uses. An informed view, though, will look at both sides and collect as many criteria as possible and then make a judgement.

And, yes, that judgment will be subjective. But, the criteria leading to that judgment should be as objective as possible.
 

Hussar said:
A story, to be a good story, should have a plot that is not full of holes.

I'm beginning to doubt that. Mostly due to RPGs. It seems like you can take just about any piece of fiction &, if you try to play it as an RPG, the players will nigh immediately find a hole to walk through & bring the whole plot down. (Unless they've bought into the idea & choose to ignore the holes.) I'm beginning to think that fiction needs plot holes to make good stories.

Which may be tied into the whole "truth is stranger than fiction" thing.

But it's just a thought.

Which is not to take anything away from your greater point, which I think I agree with.
 

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