That's what I thought...but I wanted to be sure.
Enlighten me please...what are the "Big Six?"
Interesting...
Since I'm mostly in homebrews or modified modules, I don't see that come up as often.
My current 11th level PC has a +2 Sickle, +2 Mithril armor and a Wand of Ice Storm w/14 charges on it, frex- hardly up to the standard you'd expect for a PC of his level.
Well, depending on your campaign rules and character class that may actually be both adequate and sufficient.My current 11th level PC has a +2 Sickle, +2 Mithril armor and a Wand of Ice Storm w/14 charges on it, frex- hardly up to the standard you'd expect for a PC of his level.
'The Big Six' are those magical items that are all but necessary to own because they grant such useful bonuses: magical weapon, magical armor/shields, rings of protection, amulets of natural armor, cloaks of resistance and ability boosters.