Lord Pendragon
First Post
The text of the Disguise skill itself contradicts you.Apok said:Remember, you cannot 'fail' a disguise check.
The text of the Disguise skill itself contradicts you.Apok said:Remember, you cannot 'fail' a disguise check.
While I agree, taking 20 on a hide check doesn't work, I'd have to allow a 20 on a disguise check, if there's other people around. They can look at him, and tell what works, and say that he looks completely different from normal, and so on.Lord Pendragon said:This is how I rule it as well. IMO a PC can't ever know when they've achieved a 20 on an opposed roll. The rogue trying to set up an ambush can't keep Hiding until he finally says "yeah, this is as hidden as I can get." The bard can't keep redoing his makeup until he comes to a point where he can say "yeah, this is the best I can do." Especially since such opposed checks are partially governed by raw ability scores.
Lord Pendragon said:The text of the Disguise skill itself contradicts you.
Apok said:Or you could have a nigh perfect disguise on (25 or somesuch) and a curious peasant just happens to roll a nat 20. "Oy! I wish that had been an attack roll instead - shame that skill checks don't use auto-successes on natural 20s. Carry on!
Apok said:Given that the spirit of the 'Take 20' rule was designed so that you could take extra time and precautions to do something right, I see no reason to not allow it for disguise checks.
Saeviomagy said:More like:
Geoff Watson said:'Take 20' was designed to streamline gameplay, for situations where the PC can keep trying failed skill rolls until they either succeed to realise that they can't succeed, such as searching for secret doors.
It's not so PCs can get a maximum result on any skill just by taking extra time.
Geoff.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.