I do not understand most of the reasons for the anti 4e crowd. Honestly from what I have seen and experienced with 4e so far, 4e is the very best version of D&D so far.
Most of the common complaints I've seen are hands down not true. I felt like laying out a few along with my opinion (for what that is worth).
1) The game sold out to sell miniatures and is no longer D&D.
D&D started with miniatures, 3.x heavily brought them back in and bogged the rules down with them. 4.0 made miniatures easy to use with the rules and actually made the encounters using them fun. I never used miniatures before, I resented 3.x need for them, and I love how D&D 4.0 uses them. Combat in 4.0 is intense and miniatures add to it.
2) Character concepts and classes are simplified and restricted in 4.0
Until 3.x, multiclassing and complicated characters were a mess. In 3.x they were a power gamers dream and everyone else's nightmare. 3.x leveling and multiclassing was impossible to balance. In 4.0 you have the simplicity of pre 3.x classes, along with diverse powers and feats, balanced multiclassing rules and the ability to build diverse class concepts from the core books better than any previous edition.
3) Wizards are no longer D&D wizards.
This is plain not true. Spell books, check. Daily prepared spells, check. An assortment of combat spells, check. Rituals to represent the more complicated story/ utility spells, check. Cantrips are awesome. The wizard is a very rewarding character that can contribute to every encounter without running out of spells and his abilities across the levels feels like D&D. They use web, sleep, feather fall, invisibility, magic missile, fireball. They die in close combat if not protected. They reward smart and creative players. The new wizard to me is the coolest and most D&D wizard yet, the only stuff missing is the silly "disney" style magic that hurt the immersion of the story.
4) The classes all feel the same.
What?! Fighters now suck up damage and dish out damage while manipulating anything adjectent to them. Paladins suck it up, dish it out (not as much as the fighter) and heal. Clerics heal like made, throw damage around and fight a bit. Rogues manuver around the fights, sneak attack, tumble and dodge, and distract and manipulate the enemy. Rangers use stealth, hit and run tactics and commando style fighting (and NO SPELLS!!!). All of the classes have their thing, and they all write up differently. Each has many options, so no to fighters have to feel exactly the same. 3.x did not do this well at all.
5) Its not D&D, it is more like WOW.
This is crazy. The only thing it has in common with WOW is the classes are built to all play different and the game is easy to start playing and learn. The game more than ever focuses on ROLE playing, adventure, action, mystery, fantasy and perilous threats to be faced and defeated. This version of D&D embraces its story driven strengths and builds them into every mechanic through the game. The monster manual is loaded with lore and awesome back story. The races, class powers and rituals have flavor text and are loaded with feel. 4e is the edition of D&D that is furthest from games like WOW. If you read the books and play the game it is obvious. The system gets out of your way.
6) D&D 4.0 is like a video game and no longer requires a real DM.
I have ran D&D for over 25 years. This is the easiest and most fun verison I have ever ran. I will never go back. DMing 4.0 is like drag and drop, WYSIWYG software with a tad of photoshop elements. It is so easy to tweak modules, monsters and rules. The game systems run in the background easily. Anything I want to do I can easily plop in. AND NO MORE HOURS AND HOURS OF PREP BUILDING MONSTERS AND NPCS!!! I can focus on story and get the monsters customized in short amount of time. It is unreal.
I am amazed at how many people are looking to find things wrong with 4e. Your missing out on an amazing experience. I own and run a game store. We have hosted dozens of games now and not one person who has played 4e has disliked it, they all loved it. 4e sales are through the roof.
If you are feeling 4e ruined D&D, take another look. If you have a concern or opinion state it here and give me a chance to test your point of view. I have yet to find anything major wrong with the game, and am blown away at the work Mike, Andy, James and the WOTC team did. Scott did not lead us astray. D&D finally is designed to support the art of the game. This product is beautiful and near perfect.
Most of the common complaints I've seen are hands down not true. I felt like laying out a few along with my opinion (for what that is worth).
1) The game sold out to sell miniatures and is no longer D&D.
D&D started with miniatures, 3.x heavily brought them back in and bogged the rules down with them. 4.0 made miniatures easy to use with the rules and actually made the encounters using them fun. I never used miniatures before, I resented 3.x need for them, and I love how D&D 4.0 uses them. Combat in 4.0 is intense and miniatures add to it.
2) Character concepts and classes are simplified and restricted in 4.0
Until 3.x, multiclassing and complicated characters were a mess. In 3.x they were a power gamers dream and everyone else's nightmare. 3.x leveling and multiclassing was impossible to balance. In 4.0 you have the simplicity of pre 3.x classes, along with diverse powers and feats, balanced multiclassing rules and the ability to build diverse class concepts from the core books better than any previous edition.
3) Wizards are no longer D&D wizards.
This is plain not true. Spell books, check. Daily prepared spells, check. An assortment of combat spells, check. Rituals to represent the more complicated story/ utility spells, check. Cantrips are awesome. The wizard is a very rewarding character that can contribute to every encounter without running out of spells and his abilities across the levels feels like D&D. They use web, sleep, feather fall, invisibility, magic missile, fireball. They die in close combat if not protected. They reward smart and creative players. The new wizard to me is the coolest and most D&D wizard yet, the only stuff missing is the silly "disney" style magic that hurt the immersion of the story.
4) The classes all feel the same.
What?! Fighters now suck up damage and dish out damage while manipulating anything adjectent to them. Paladins suck it up, dish it out (not as much as the fighter) and heal. Clerics heal like made, throw damage around and fight a bit. Rogues manuver around the fights, sneak attack, tumble and dodge, and distract and manipulate the enemy. Rangers use stealth, hit and run tactics and commando style fighting (and NO SPELLS!!!). All of the classes have their thing, and they all write up differently. Each has many options, so no to fighters have to feel exactly the same. 3.x did not do this well at all.
5) Its not D&D, it is more like WOW.
This is crazy. The only thing it has in common with WOW is the classes are built to all play different and the game is easy to start playing and learn. The game more than ever focuses on ROLE playing, adventure, action, mystery, fantasy and perilous threats to be faced and defeated. This version of D&D embraces its story driven strengths and builds them into every mechanic through the game. The monster manual is loaded with lore and awesome back story. The races, class powers and rituals have flavor text and are loaded with feel. 4e is the edition of D&D that is furthest from games like WOW. If you read the books and play the game it is obvious. The system gets out of your way.
6) D&D 4.0 is like a video game and no longer requires a real DM.
I have ran D&D for over 25 years. This is the easiest and most fun verison I have ever ran. I will never go back. DMing 4.0 is like drag and drop, WYSIWYG software with a tad of photoshop elements. It is so easy to tweak modules, monsters and rules. The game systems run in the background easily. Anything I want to do I can easily plop in. AND NO MORE HOURS AND HOURS OF PREP BUILDING MONSTERS AND NPCS!!! I can focus on story and get the monsters customized in short amount of time. It is unreal.
I am amazed at how many people are looking to find things wrong with 4e. Your missing out on an amazing experience. I own and run a game store. We have hosted dozens of games now and not one person who has played 4e has disliked it, they all loved it. 4e sales are through the roof.
If you are feeling 4e ruined D&D, take another look. If you have a concern or opinion state it here and give me a chance to test your point of view. I have yet to find anything major wrong with the game, and am blown away at the work Mike, Andy, James and the WOTC team did. Scott did not lead us astray. D&D finally is designed to support the art of the game. This product is beautiful and near perfect.