Puggins
Explorer
KarinsDad said:Actually, I have to call mathematical foul on this one. The advantages you list range from 1% to 10% advantage for a single attack. That's hardly overwhelming.
Let's look at two attacks against an opponent in a single round for both:
Sure, let's do that. Your method is statistically inaccurate, since you're assuming that the displacement will always be needed on one of the rolls.
If you don't mind, I'm going to use an 11+ to hit, since it gives us a nice, even 50% for calculations' sake.
Shielding Smite:
42.25% of the time (.65x.65), both attacks will miss, yielding no hits.
12.25% of the time (.35x.35), both attacks will hit, yielding two hits. Average hits yielded = 2 x 0.1225 = 0.2450
45.50% of the time (1-.4225-.1225), one attack will hit, yielding one hit. Average hits yielded = 1 x 0.4550 = 0.4550
Average Number of hits over all probabilities = 0.2450 + 0.4550 = 0.7 hits
Displacement:
Displacement will negate half of one hit, since that hit will then have a 50% chance to miss.
25% of the time (.5x.5), both attacks will miss, yielding no hits.
25% of the time (.5x.5), both attacks will hit, yielding 1.5 hits. Average hits yielded = 1.5 x 0.25 = 0.375
50% of the time (1-.25-.25), one attack will hit, yielding one hit. Average hits yielded = 0.5 x 0.5 = 0.25
Average Number of hits over all probabilities = 0.625, 11% less than Shielding Smite
It gets worse as the odds of hitting go above 11+. With two attacks, the break-even point is around a 7+ to hit. Above that, Displacement is better. Of course, as the number of attacks increase, the break-even point will start rising quite a bit. Still, displacement is clearly better until at least 3 attacks start coming in.