One thing that I find interesting is how different TTRPGs handle the shift from one mode of playing (talking to the Baron) to another mode of play (combat against the Baron's guards) based on the things happening in play. Some games try and minimize the mode shift such that the mechanics are the same no matter what is happening in the fiction -- although it is rare to see the game maintain the same time unit of action even if the "rolls" are the same.
Other games are intentionally distinct between modes. This is most common in the difference between combat and, well, not-combat, but some games also have distinct mechanical modes for exploration, social encounters, and/or "downtime." In these cases, the resources that power the players' capabilities may or may not be the same, and (IMO) the good ones use silo'd resources.
So, how do you feel about mechanical shifts for game mode changes? What games do it well, in your opinion? What games do it in a way you DO NOT like?
Other games are intentionally distinct between modes. This is most common in the difference between combat and, well, not-combat, but some games also have distinct mechanical modes for exploration, social encounters, and/or "downtime." In these cases, the resources that power the players' capabilities may or may not be the same, and (IMO) the good ones use silo'd resources.
So, how do you feel about mechanical shifts for game mode changes? What games do it well, in your opinion? What games do it in a way you DO NOT like?

