Distinct Game Modes: Combat vs Social vs Exploration etc...

I like games that have an expectation of a "Downtime" with a different zoom level built in, be that via loose procedures or genuine mechanics and currencies. It can be idk, "safe" feeling for the players to move into the Downtime period and know that they can engage with those procedures without worrying about escalation and surprises (most of the time); focusing down on character moments and personal business.

Then we coalesce back up and focus on group-stuff and big problems and all that again.
 
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I actually think that is one of the beauties of D&D and PF, all three modes can use the same rules. Yes, there are subtle shifts, but not really. Whether in combat or exploration or role playing, you are still having to roll to determine some outcomes. The turn based is a little more rigid during combat, but overall, it is still very much the same mechanics.
 

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