D&D 5E (2024) Ditching the Treasure Treadmill

After every encounter, for every piece of equipment rolled, roll the equipment's quality die. If it's a 1, it degrades down to a d10, or a d8, or a d6, or a d4. If you roll a 1 on your d4 quality die, the item is no longer functional.
Money can be spent to repair the quality.
If I had a DM introduce this rule into their game I'd quit. I dislike equipment degradation in most video games and would absolutely despise having to keep track of it in D&D. This rule would absolutely suck the fun out of D&D.
 

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I don't either. But you don't save up your copper pieces until you have enough gold to purchase the ship, that's boring. You steal it from a rival kingdom, accept it as a gift from the queen when you announce your intent to save the princess's fiancé from the Isle of Lemure, do a favor for a pirate captain, or something else that requires an adventure.

All great options! But I'd also want there to be the option of repairing a wrecked ship (for money), or taking out a ruinous high interest loan to acquire a ship at an earlier level than I'd expect. Each strategy has its advantages and disadvantages, all (including getting the treasure necessary) require adventure, and it's up to the party to figure out the best route. I think the dynamic I want is for my players to get treasure and see new options open up before their eyes, and start coming up with clever or deranged schemes for using it. Long term projects, "game breaking" splurges, new fronts to open up in the battle against evil..I feel a bit like I'm not doing my job if I'm not giving them campaign-advancing ways to use wealth. I also like the time dimension spending money opens up (projects like strongholds that take time, ongoing expenses, etc.) - it keeps the players hungry and keeps the game world in motion. I generally want to avoid extended bookkeeping but I think it can be done in a way that's not much more involved than keeping track of hp.

If I had a DM introduce this rule into their game I'd quit. I dislike equipment degradation in most video games and would absolutely despise having to keep track of it in D&D. This rule would absolutely suck the fun out of D&D.

Yeah, I'm not sure about an ongoing degradation mechanic. On the other hand, I do like something like AD&D's item saving throw system - getting hit by dragon fire should put some things at risk. I also like Rust Monsters. It's another part of the character sheet to attack, and in general magic items that come and go is all part of an adventure. Since I'm not a big fan of a magic item market I wouldn't intend this to be a big money sink. But, I like the idea of PCs being high-throughput (for items, money, etc.) - there's something qualitatively different about e.g. AD&D's high training costs+plus high expected income regime (versus low income, low spend) + things being easy come easy go - it sets up a nice dynamic that gets PCs interfacing more with the world.
 

I don't either. But you don't save up your copper pieces until you have enough gold to purchase the ship, that's boring. You steal it from a rival kingdom, accept it as a gift from the queen when you announce your intent to save the princess's fiancé from the Isle of Lemure, do a favor for a pirate captain, or something else that requires an adventure.
Steal from rival kingdom: target on your back until the rival king is replaced by a lackey.
Gift from the queen: oh, she'll never let you hear the end of that one.
Favor for pirate captain: okay, the guy was old. But so was the ship. It won't hardly move, due to all the barnacles on the hull.

These kinds of tactics are just a recipe for unhappy players in my experience. I want to adventure, not handle the mundane problems associated with managing hedge funds and commodities.
That depends on the players. If they're happy just fighting a bigger monster each time, go for it! If they're tired of, "you can buy whatever you want; your magical accountant will handle the rest, and the king's tribute," well, one should probably start applying logical consequences to what happens in-game.
 

If I had a DM introduce this rule into their game I'd quit. I dislike equipment degradation in most video games and would absolutely despise having to keep track of it in D&D. This rule would absolutely suck the fun out of D&D.

It sounds like the dice rolling and bookkeeping might get a bit tedious after a while, especially if the campaign is combat-heavy so weapons and armor take a constant beating.
 

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