smetzger said:
If thats the way you feel then I would strongly recommend a different game system, only playing levels 1-8, or re-working the high magic assumed D&D setting.
URK. That was harsh but not IMO out of line
IMC the world operates on a cold war footing. Every power (large and small) is always scrying and spying against everyone else. There are societies where everyone is geased into law abidingness, anarachic states and everything else in between
Imagine a world in which every country had nukes and massive surveilellance networks, each country is waiting for a slip on the part of a another and whammo "Inovked Rain of Destruction" Very paranoid and scary
Meanwhile every few hundred years something tries to destroy all life (Cuthuliod Horrors, Lichlords, Hell whatever...)
In this mix there is plenty of room for the PC's to be chainmail rats in the wainscoating of society and slip between the cracks for some adveturing
Basically if they don't know you are there they won't look for you
But when they do (or they think that you are looking for them) then there is measure and counter measures aggogo - lead lined "scif" rooms (spell capable interference a little pun there) and counter spells. The players have em and the adversaries have em too
Meanwhile Joe Peasant worries about scry about as much as regular joes worry about e statelite cameras