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Divine Avengers

J. Alexander

First Post
parties

Lou

With the submission of yours and leifs characters that should bring us to 9...and we can divide into two groups as I am sure we can easily find a tenth somewhere............especially if voda vasa or blackroot post their's,,,,,,

OnlytheStrong/Evilhalfling

Good
 

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Lou

Explorer
Character-in-Progress

[sblock=original notes]I was thinking that Carvyn would be in the other group from Evilhalfling's Jennifer Waters, and he will take a level of Cleric.

Instead of adding a cleric level, Here is what I proposed:

Carvyn has been trained by the Prelate's own sorcerers to fight undead, and he is dedicated to St. Pelor, who granted Carvyn a clerical domain power and clerical domain spells through feats. To that end:

Carvyn will take Knowledge (Religion) instead of, or in addition to, Knowledge (Eccesiastical Law) as a class skill.

Carvyn will take the Divine Socerery feat from Dragon 343 p. 88, a 1st-level-only, sorcerer-only feat that requires you to have a patron diety, who gives you one domain power and access to one domain spell each day (can change each day). Carvyn follows St. Pelor, is NG, and takes the Healing Domain.

Carvyn will take the Arcane Disciple feat as the bonus divine feat as a follower of St. Pelor and take the Glory Domain so Carvyn can turn undead and cast Glory domain spells up to his level number of times a day as a battle sorcerer of the Light. Thanks for the catch, Douane! Hmmm, should I turn undead instead of +1 level for healing spells? No, this makes more sense. Not as much healing, just one spell, but more spells against undead.

Does anyone know if Weapon Focus (Ray) covers all ranged touch attack spells? Unless there is documentation that it does not, I would think it does. Weapon Focus (Ranged Touch) sounds much better. Thanks, Leif.

Carvyn will take Energy Substitution (Acid Fire ACID) as his 3rd level feat if that is acceptable. His spells will mostly be cold otherwise. Happy, Evilhalfling? :p If not, Weapon Focus (Ranged Touch).

How much is the standard starting gold for 3rd level? 2700 gp (Thanks, OnlytheStrong!) goes a long way in silver, except for the high gold cost of magic in the The Four Lands.
[/sblock]

Code:
[B]Name:[/B] Carvyn Wray (adopted family name)
[B]Class:[/B] Battle Sorcerer 3
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] NG
[B]Religion:[/B] The Light (Saint Pelor)

[B]Str:[/B] 14 +2 ( 6p.)     [B]Level:[/B] 3        [B]XP:[/B] 3000
[B]Dex:[/B] 14 +2 ( 6p.)     [B]BAB:[/B] +2         [B]HP:[/B] 30 (3d8+6)
[B]Con:[/B] 14 +2 ( 6p.)     [B]Grapple:[/B] +3     [B]Dmg Red:[/B] none
[B]Int:[/B] 10 +0 ( 2p.)     [B]Speed:[/B] 30'      [B]Spell Res:[/B] none
[B]Wis:[/B] 14 +2 ( 6p.)     [B]Init:[/B] +2        [B]Spell Save:[/B] 
[B]Cha:[/B] 16 +3 ( 10p.)    [B]ACP:[/B] -1         [B]Spell Fail:[/B] 0%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +4    +0    +2    +0    +0    +0    16
[B]Touch:[/B] 12              [B]Flatfooted:[/B] 14
MW Chain Shirt (250sp)(25lbs)

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      +1    +2          +3
[B]Ref:[/B]                       +1    +2    +2    +5
[B]Will:[/B]                      +3    +2          +5

[B]Weapon                       Attack   Damage     Critical[/B]
   MW Long Sword (315sp)       +4      d8+2      19-20/x2                 
   MW Javelin (x2) (602sp)     +3      d6+2         20/x2
   MW Light Crossbow (335 sp)  +4      d8        19-20/x2

[B]Languages:[/B]
    Common
    
[B]Abilities:[/B] 
   +2 Ref save from weasel familar

[B]Feats:[/B]
   Human L1-Divine Socerery (St. Pelor/Healing Domain/Domain healing spells &
      cast at +1 Level)
   L1-Eschew Materials
   L1 Sorcerer-Summon Familar
   Familiar Feat: Alertness (add to skills)
   L3-Energy Substitution (Acid)
   Bonus Divine Feat-Arcane Disciple (St. Pelor/Glory Domain spells )


Possible Future Feats:  
   Dodge
   Scribe Scroll
   Spell Focus (Conj))
   Augment Summoning (future?)
   Heighten Spell (future?)
   Improved Familiar (future?) 

[B]Sorcerer Spells[B]
Knows 4 0th level spells and 2 1st level spells 
   + Healing Domain spells
   + Glory Domain spells
Cast 5 0th level spells and 4 1st levels spells per day,
   plus 1 1st level for high Charisma.
 
Cantrips:  Disrupt Undead (1d6)(Ranged Touch)(25 ft. + 5 ft./2 levels)
           Read Magic
           Ray of Frost (1d3 RT)
           Prestidigitation
                        
1st level:  Lesser Orb of Cold (2d8 RT)
            Magic Missile (1d4+1/2 levels)
+           Cure Light Wounds
+           Disrupt Undead (limit 3x per day)(1d6)(RT)(25 ft. + 5 ft./2 levels)


[B]Skill Points:[/B] 18       [B]Max Ranks:[/B] 6/3
[B]Skills                       Ranks  Mod  Misc  Total[/B]
Bluff (Cha)                    0    +3    +0    +3
Concentration (Con)            2    +2    +0    +4
Craft (Int)
Intimidate (Cha)               0    +3    +0    +3
Knowledge (arcana) (Int)       5    +0    +0    +5
Profession (Farmer)(Wis)       1    +2    +0    +3
Spellcraft (Int)               5    +0    +0    +5
Knowledge (religion) (Int)     3    +0    +0    +3
Knowledge (Eccesiastical Law)  2    +0    +0    +2


[B]Equipment:               Cost  Weight[/B]

[B]Familiar:[/B]
Weasel named "Static"
Size/Type: Tiny Animal 
Hit Dice: 3
Hit Points: 15
Initiative: +2 
Speed: 20 ft. (4 squares), climb 20 ft. 
Armor Class: 16 (+2 size, +2 Dex, +2 natural armor), touch 14, flat-footed 14 
Base Attack/Grapple: +2/-10
Attack: Bite +6 melee (1d3-4) 
Full Attack: Bite +6 melee (1d3-4) 
Space/Reach: 2½ ft./0 ft. 
Special Attacks: Attach 
Special Qualities: Low-light vision, scent 
Saves: Fort +2, Ref +4, Will +4 
Abilities: Str 3, Dex 15, Con 10, Int 7, Wis 12, Cha 5 
Skills: Balance +12, Climb +10 (can take 10 anytime), Escape Artist +4,
Hide +11, Move Silently +8, Spot +3 
Feats: Agile, Weapon Finesse 

HD 3
HP 15
AC 

[B]Total Weight:[/B]0lb      [B]Money:[/B] 0 gp      2,700gp left

                       [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]     <58   59-116   117-175              

[B]Age:[/B] 22
[B]Height:[/B] 6'
[B]Weight:[/B] 205 lbs
[B]Eyes:[/B] Light Brown
[B]Hair:[/B] Curly Brown going prematurely gray
[B]Skin:[/B] Lightly Tanned

[B]Background:[/B]
Carvyn is the bastard son of a nobleman, who could never admit the lineage
but still wanted to look after him.  Carvyn was adopted by the Wray farming
family, where the father was a veteran.  The veteran taught him to use a
long sword and wear light armor to protect the homestead, so when his
sorcerer abilities manifested themselves, he had too much martial training
to be a standard sorcerer. His noble (biological) father had enough pull
to get the attention of a preceptor of one of the militant orders [one of
the 5—which one?] who realized the value of having a battle sorcerer
work in the church of the Light.

He has been trained in socerery by a small group that works for the Primate.
While training, he also took vows of service to St. Pelor, who granted him
some domain access.  The preceptor had him trained in the ways of the Light
along with more work with the long sword for when he needed to be hidden
with other solders.  Carvyn wears a chain shirt, throws the javelin, and uses
a light crossbow.
 
Last edited:

Leif

Adventurer
Lou said:
Does anyone know if Weapon Focus (Ray) covers all ranged touch attack spells? Unless there is documentation that it does not, I would think it does.
I thought the Weapon Focus was FOR (Ranged Touch), not (Ray).
 

Leif

Adventurer
Leif's Character

What I am thinking about for this game is a human cleric, executioner-type, with a greatsword. He'll be the "Enforcer Cleric," rather than the "reconciliation cleric." It'll probably take some thought to work out his reasoning for getting along with the other pcs, but I'm sure I can find solutions to any such conflicts, with a little bit of help. Like what Pyrex and I did in the Four Lands - Southern Operatives game where his Warlock and my Paladin are brothers.

JA, I think I've finally got all of your 10000 games straight in my mind! :\ So now it's time for you to make up 20-30 new ones.....
 
Last edited:

Douane

First Post
Lou said:
Carvyn will take the Arcane Disciple feat as the bonus divine feat as a follower of St. Pelor and take the Glory Domain so Carvyn can turn undead and cast Glory domain spells up to his level number of times a day as a battle sorcerer of the Light.

"Arcane Discipline" doesn't give access to the domain ability, though, if I remember correctly.
 



Evilhalfling

Adventurer
Lou:
really fire substiution? *pout* could I sell you on acid instead? You will need some substitution, if you keep the focus on cold, as undead are immune.
You forgot to add ability modifiers to attacks, +3 meele, + 4 ranged, before equipment.

oh 2700 gp? I was too lazy to look it up, Jennifer has much equipment left to buy.
she just wishes someone would sell her a fireball scroll. Luckily no one has made that mistake yet.
 

Lou

Explorer
Evilhalfling said:
Lou:
really fire substiution? *pout* could I sell you on acid instead? You will need some substitution, if you keep the focus on cold, as undead are immune.
You forgot to add ability modifiers to attacks, +3 meele, + 4 ranged, before equipment.

oh 2700 gp? I was too lazy to look it up, Jennifer has much equipment left to buy.
she just wishes someone would sell her a fireball scroll. Luckily no one has made that mistake yet.

Evilhalfling:
I have been torn between acid and fire. Of course, not all undead are immune to cold. Just the ones we will meet, no doubt. That's what the Disrupt Undead and Magic Missile spells are for.

Oops, Carvyn is +1 melee and +2 ranged, so what's there is wrong as it is.

When equiping, do not forget J.Alexander's money system for The Four Lands. Magic costs gold, while all else is priced in silver pennies, converting gp costs to sp. See his note here. I have seen no indication that our DM is changing this for the DA campaign.
 

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