Divine Favor Q...

Legildur said:
I think that the cap on Divine Favor was put in place because as a 1st level spell, it was a prime candidate for the Quicken Spell feat. And as a quickened spell, it made it even easier for clerics to surpass fighters as melee combatants.

Yup my cleric beater took quicken spell, basically just for DF. Even at +3 the easy stacking made it a requirement for each fight. Against soft targets it was used as a +9 (Power attack) damage bonus, and with his keen scythe...
 

log in or register to remove this ad

BluSponge said:
The spell gives you a +1 bonus for every three caster levels possessed, with a minimum of +1. As a first level spell, this suggests it gives you a +1 bonus from lvl 1 to lvl 5, then increasing every three levels thereafter. Is that right?

(To point, my friend insisted the +2 kicked in at level 4, which is consistent with the way a lot of spells work in 3.5, but not with the wording of this spell.)

Well, I've been running it wrong too. I always thought it was +1 for every three caster levels (or fraction thereof); otherwise you end up with moronic things like spells that grant a +0 bonus or spells that do 0d6 damage in the unlikely event they're cast by a 1st level caster. But I guess that's rules for you.

And I thought DF was capped because of persistent spell, not quicken spell?
 

Well, Divine Favor and Divine Might were usually Persistant'ed using turn attempts and divine metamagic with some other things thrown in so that they could bypass max spell level restrictions.
 

Remove ads

Top