Divine feats......general feats?

And since no-one else has said it, welcome to EN World Carfax! have fun with your role-playing in whatever format it takes!
 

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Deadguy said:
And since no-one else has said it, welcome to EN World Carfax! have fun with your role-playing in whatever format it takes!

Thank you :)

Bioware's NWN2 implementation of D&D rules is laughable (as was their implementation of AD&D rules in BG1/2).

Obsidian is making NWN2, not Bioware.

But I agree that Bioware's implementation of D&D rules in NWN was sorely lacking. For example, the different types of AC modifiers stacked! And ability, saving throw modifiers did not stack correctly.

This resulted in characters that had tremendously high AC, ridiculous high saves which made trying to hit/kill them a pain because AC was much higher than AB and they would never miss a saving throw unless they rolled a 1.
 


The implementation of the rules in the Temple of Elemental Evil computer game (which was Atari, but I don't remember if Bioware was involved) was actually quite good. Met my expectations of what the characters should be able to take/do almost all the time.

Of course the game was unplayably bug-ridden in its initial release, but with the patches I find it a lot of fun. Also cheap as I got my copy in a bargain bin for less than $10.00 US.
 

The order of levels matters

If you really want Divine Might and Divine Shield in NWN2, you can do it even if they don't fix the rules. What you have to do is take your Paladin levels at just the right times.

For the first case, I'll assume that--like the original NWN--you don't have to take the Paladin levels consecutively (no Paladin multiclassing restriction--at least, I think it's not present in NWN). If that is the case, make sure you level up your Paladin levels on levels where you get feats. It would look like this:

[sblock=Level Progression]Fighter 1
Fighter 2
Paladin 1
Paladin 2
Paladin 3
Paladin 4 (6th level, take either Divine Might or Divine Shield as your general feat)
Fighter 3
Fighter 4
Paladin 5 (9th level, take the other one as your general feat)[/sblock]

Assuming NWN2 follows core 3.5 closely, you might have to take your Paladin levels all consecutively. This would create a slightly different levelling scheme:

[sblock=Level Progression]Fighter 1
Fighter 2
Paladin 1
Paladin 2
Paladin 3
Paladin 4 (6th level, take either Divine Might or Divine Shield as your general feat)
Paladin 5
Paladin 6
Paladin 7 (9th level, take the other one)[/sblock]

In either case above, I'd recommend taking at least one more Paladin level than shown, just so you get the extra benefits (spellcasting, different skills, etc.) with no real cost (fighter feats are only given on even levels).

Hope that helps, and welcome to ENWorld!
 
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