Hello Zaruthustran,
A good place to pick up the rulings from the circle is http://www.theocracyofthepale.com/gamerules/circle_rulings.html
. The Pale site keeps up to date pretty with the circle.
(Psi)SeveredHead there are many ways to break characters. This character build places too much emphasis on particular area to be effective in a large number of situations. Simple immunities or SR will make them very ineffective. If your campaigns features a large majority of opponents without those abilities then yes this feat can be overpowering. In a campaign with a majority of monsters with those abilities this character would be very ineffective. High level monsters and casters tend to have those abilities.
I do not like breaking the meta-magic cap, so Nail's houserule is what I would use in a campaign. I would still not take this feat because you have to put too much emphasis in one area.
A cloak of chr +6 is definitely nice for paladins, sorcs, bards, but just not that great for clerics. I would rather have displacement, flying, protection, etc. I prefer that my characters live to see the next day, so my favorite is the cloak of protection. Different people have different emphasis on characters.
Rushlight, if you feel the need to resort to personal attacks when discussing an argument, I guess there is nothing more to discuss. You had already made up your mind before posting. I personally like to game with people who are open minded and fun.
-Psiblade
A good place to pick up the rulings from the circle is http://www.theocracyofthepale.com/gamerules/circle_rulings.html
. The Pale site keeps up to date pretty with the circle.
(Psi)SeveredHead there are many ways to break characters. This character build places too much emphasis on particular area to be effective in a large number of situations. Simple immunities or SR will make them very ineffective. If your campaigns features a large majority of opponents without those abilities then yes this feat can be overpowering. In a campaign with a majority of monsters with those abilities this character would be very ineffective. High level monsters and casters tend to have those abilities.
I do not like breaking the meta-magic cap, so Nail's houserule is what I would use in a campaign. I would still not take this feat because you have to put too much emphasis in one area.
A cloak of chr +6 is definitely nice for paladins, sorcs, bards, but just not that great for clerics. I would rather have displacement, flying, protection, etc. I prefer that my characters live to see the next day, so my favorite is the cloak of protection. Different people have different emphasis on characters.
Rushlight, if you feel the need to resort to personal attacks when discussing an argument, I guess there is nothing more to discuss. You had already made up your mind before posting. I personally like to game with people who are open minded and fun.
-Psiblade