Divine Power - Finally some nifty new toys for the clerics and paladins out there...

Thanee

First Post
There it is! :D ;)

I have only looked at the cleric stuff so far (since that's what I'm playing currently), and especially in the powers section there are some really nice additions (as expected, really).

The feats left me a little cold, but some are probably useful (especially those that offer some more options to grant others a saving throw). As with the other books, a lot of them are racial/class-specific.

From the paragon pathes, nothing really seems to compete with the Radiant Servant from the PHB for ranged-focused clerics, though there are some really nice ones in there.

I especially like the inclusion of a bow-centric Paragon Path for elven clerics (even though it is currently pointless for me, since I traded my longbow for a staff thanks to PHB2). :)

Hopefully it will give our somewhat underpowered Paladin a nice boost, as well. :)

Bye
Thanee
 

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The first/third level PHB encounter powers for the Wisdom cleric left me a little cold. I mean, I don't dispute the tactical benefit of Command, but still, I felt that they were a bit... eh.

So are there any new sexy Wisdom based powers for the low levels?
 

I actually find Divine Glow (1st) pretty good. :D

I also think it's still the best choice at 1st level. There are two alternatives, though. One that is a single target ranged attack, that deals no damage but instead gives the target vulnerability and your allies that hit that target temporary hit points equal to your Wisdom modifier (for one round). The other is a ranged attack that also conjures a shield bearer for one round, that protects nearby allies (+2 to all defenses for one round).

At 3rd level, I like the area burst 1, which also grants your allies a temporary AC boost (+2 for one round). As an added benefit it targets Will (clerics have more than enough powers that target Reflex).

There is also a close burst 3, that deals no damage but dazes all enemies, that you hit. That one could be useful as well.

What I really like is the 2nd level utility encounter power, that allows you to take damage yourself equal to your healing surge value and heal an ally twice that much (plus your Wisdom modifier, since you are a cleric). Especially nice, since it does not cost anyone any healing surges.

This power could be almost broken when combined with the Healer's Sash from AV... someone with enough healing surges puts one into the belt; you use that life transfer power; since you take damage, the ally with the belt uses the belt's power; you regain 1d6 and the ally you targeted a whole lot of hit points. All for one healing surge, that anyone could spend.

Huge out-of-combat healing?

Well 'almost broken' is probably a bit much... a Healing Word also offers great healing for a single healing surge. ;)
The main benefit is, that you can heal those, that do not have many healing surges left, while using the surges of those who do.
With the belt alone, that is not always easily done, unless you are cheesy and poke yourself with a knife voluntarily, but that doesn't seem right to me. ;)

Bye
Thanee
 
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You should have ordered from Chapters/Indigo - mine came on Thursday.

I really should. But I keep actually trying to support our LGS. Problem is, all the stores in the city are extreme sticklers for the street date. And one of them is mismanaged and keeps ordering books a little too late and gets them 2-12 days after the release date. But my friend works there. And they give us free space to play. And stay open late for us.

I'm torn between my desire to have the book on the release date(or before) and my guilt over using the stores resources while not buying my books there. It's a difficult choice.
 

I'm torn between my desire to have the book on the release date(or before) and my guilt over using the stores resources while not buying my books there. It's a difficult choice.
Not for me. I can wait a couple of days for a book. I won't lose my local gaming stores to a store that in fact ignores a street date. Added to the fact that both the major gaming stores in the area are run by friends of mine, and are a great service to have in the community.

Now, Divine Power isn't high on my personal list (both Eberron products this week are at the top of my list), but my brother will be picking it up ASAP for his paladin in my campaign.
 

I really should. But I keep actually trying to support our LGS.

So do I. But since I found out that you can get Chapters/Indigo cards with AirMiles, all of my D&D books became free (our natural "not even trying" rate of AirMile accrual is way more than enough to get the books for free as they come out). I just spend my money at the FLGS on minis instead (minis that I wouldn't have bought if I was buying books).
 


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