Uchiha_Arthas
First Post
Greetings,
I've been convinced to run a game again and need someone to review this Half-Erinyes template for a particular player of mine.
I started with the Half-Fiend template and followed the advice in the Specific Fiends page but would like someone to review it.
House Ruled Half-Erinyes Template (LA +4):
Type: Outsider
Attrib: Str: +3, Dex: +3, Con: +3, Int: +1, Wis: +3, Cha: +4 [Total +16 same as Half-fiend. I tried to keep the same ratio as the Erinyes stats]
Speed: Black Angelic Wings Twice Base Creature's Land Speed (good maneuverability) [Equal to Half-Celestial]
AC: +1
Natural Attacks: None. [Erinyes do not have these]
Native Outsider Type
Darkvision (Ex): At 1st level, the half-erinyes gains darkvision to a 60-foot range.
Poison Immunity (Ex): At 2nd level, a half-erinyes becomes immune to all poisons.
Resistances (Ex): At 2nd level, a half-erinyes gains resistance 5 to acid, cold, electricity, and fire. At 4th level, each of these resistances increases to 10.
Spell Resistance (Su): At 2nd level, a half-erinyes gains spell resistance equal to her character level (maximum 25). At 4th level, her spell resistance increases by +10 (maximum 35).
Damage Reduction (Su): A 3rd-level or higher half-erinyes has damage reduction 5/good if her character level is 11th or lower, or damage reduction 10/good if her character level is 12th or higher. A half-erinyes treats her natural weapons as evil or lawful (pick one at creation) weapons for the purpose of bypassing the damage reduction of other creatures.
Smite Good (Su): Once per day, a half-erinyes of at least 3rd level may attempt to smite a good creature with one normal melee attack. This attack deals extra damage equal to her character level (maximum +20) against a good foe. If she accidentally smites a creature that is not evil, the smite has no effect but is still used up for the day. [I am somewhat wondering about this. An erinyes does not have this ability so I was thinking of removing it entirely or switching it to Smite Chaotic to reflect Erinyes more taking part in the Blood War]
Spell-Like Abilities:
I really need help on the Spell Abilities.
I dropped poison, unhallow, desecrate, unholy aura, contagion and blasphemy.
In their place I put in from the Erinyes spell abilities: Minor Image, Charm Monster, True Seeing and Greater Teleport [which is where I am doubtful.].
I have left Horrid Wilting, Summon Monster IX and Destruction even if they are not on the Erinyes list as they are higher level abilities and I felt if I removed them then it might actually lower the LA of the template and that they could be hand waved as a high level Erinyes's abilities.
Please review and let me know what you think.
EDIT:
Here is the level break down for the Template as per Racial Levels.
I've been convinced to run a game again and need someone to review this Half-Erinyes template for a particular player of mine.
I started with the Half-Fiend template and followed the advice in the Specific Fiends page but would like someone to review it.
House Ruled Half-Erinyes Template (LA +4):
Type: Outsider
Attrib: Str: +3, Dex: +3, Con: +3, Int: +1, Wis: +3, Cha: +4 [Total +16 same as Half-fiend. I tried to keep the same ratio as the Erinyes stats]
Speed: Black Angelic Wings Twice Base Creature's Land Speed (good maneuverability) [Equal to Half-Celestial]
AC: +1
Natural Attacks: None. [Erinyes do not have these]
Native Outsider Type
Darkvision (Ex): At 1st level, the half-erinyes gains darkvision to a 60-foot range.
Poison Immunity (Ex): At 2nd level, a half-erinyes becomes immune to all poisons.
Resistances (Ex): At 2nd level, a half-erinyes gains resistance 5 to acid, cold, electricity, and fire. At 4th level, each of these resistances increases to 10.
Spell Resistance (Su): At 2nd level, a half-erinyes gains spell resistance equal to her character level (maximum 25). At 4th level, her spell resistance increases by +10 (maximum 35).
Damage Reduction (Su): A 3rd-level or higher half-erinyes has damage reduction 5/good if her character level is 11th or lower, or damage reduction 10/good if her character level is 12th or higher. A half-erinyes treats her natural weapons as evil or lawful (pick one at creation) weapons for the purpose of bypassing the damage reduction of other creatures.
Smite Good (Su): Once per day, a half-erinyes of at least 3rd level may attempt to smite a good creature with one normal melee attack. This attack deals extra damage equal to her character level (maximum +20) against a good foe. If she accidentally smites a creature that is not evil, the smite has no effect but is still used up for the day. [I am somewhat wondering about this. An erinyes does not have this ability so I was thinking of removing it entirely or switching it to Smite Chaotic to reflect Erinyes more taking part in the Blood War]
Spell-Like Abilities:
Minimum Half-Fiend Level | Minimum Character Level | Spell-Like Abilities Gained |
1st | 1st | Darkness 3/day |
7th | Unholy blight 1/day | |
13th | True Seeing 1/day | |
2nd | 3rd | Minor Image 3/day |
6th | ||
13th | Charm Monster 3/day | |
3rd | 9th | |
15th | Horrid wilting 1/day | |
17th | Summon monster IX (fiends only) 1/day | |
4th | 11th | Greater Teleport (Self + 50 lbs Only) 1/day |
19th | Destruction 1/day |
I dropped poison, unhallow, desecrate, unholy aura, contagion and blasphemy.
In their place I put in from the Erinyes spell abilities: Minor Image, Charm Monster, True Seeing and Greater Teleport [which is where I am doubtful.].
I have left Horrid Wilting, Summon Monster IX and Destruction even if they are not on the Erinyes list as they are higher level abilities and I felt if I removed them then it might actually lower the LA of the template and that they could be hand waved as a high level Erinyes's abilities.
Please review and let me know what you think.
EDIT:
Here is the level break down for the Template as per Racial Levels.
Level | CR | Special |
1st | * | Char +2, natural armor +1, darkvision 60 ft., outsider type, spell-like abilities |
2nd | ** | Str +3, Int +1, poison immunity, resistances (acid 5, cold 5, electricity 5, fire 5), spell resistance (lesser), spell-like abilities |
3rd | *** | Dex +3, Cha +2, damage reduction, smite good, spell-like abilities |
4th | *** | Wis +3, Con +3, (acid 10, cold 10, electricity 10, fire 10), spell resistance (greater), spell-like abilities, wings |
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