Fenes said:I think that the DM should better check with his or her players before deciding what is good and what's evil in his game. Trying to "teach" players how to act good or evil is often the first step to a collection of "well, before my old group broke up..." stories.
This is always gets me. That the DM had better check with his players yada yada yada. How about the players check with the DM on how his world works.
For example in your world it is okay for a knight to kill a peasant if he feels he has been insulted that is not haw things work in my world. DMs make their worlds different so I think players and DMs should talk about things like this before the game starts. But if a dM says this is an evil act in my world then the players should accept it. If they don't like it aand it is a deal breaker then they should find another game.
I will admit I am also tired of the attidue that the DM is the one who always has to bend to accomadate his players game styles, tastes and wants. DMs do the most work they should at least be able to have some input into the fun as well as having fun themselves.
I think it should be a two way street. DMs should try and tailor the game to the players but players should also give the DM a break and let them have some fun as well. I as a DM would not have fun if I had a player playing a cleric of certain gods or a paladin like a thug.