Final Attack
First Post
DM Advice: handling 'he can't talk to me like that' players
[long post]
Foreword: I am not strict with alignments. As I see alignments they are more or less 'goals'. A small act of evil doesn't make someone evil. However I think my PCs are killing without fear of consequences, and still putting on the facsade that they are a GOOD party (namely because their class requires it). I want them to either drop the facsade or repent, but I'm having trouble thinking of how to do it in my situation.
Situation
I am currently playing a long standing campaign with 3 friends. Together they are a Paladin, Cleric, and Fighter/hexblade/sorcerer. They have moved their way up in the ranks of the local army starting as pleb novices all the way to kingdom heroes. Their history however is sordid.
Before they became heroes they were on a mission to a Northern Island with 3 other NPCs guards. One in particular was gruff and just didn't like them. Because of this conflict the sorcerer would taunt him with dancing lights in their room. This of course set off a fight between the two groups which started off non-leathal (NPCs). But the PCs thinking "I'd rather die than lose a fist fight" pulled out weapons and started swinging. The NPCs then pull out their weapons and they fight back with lethal force and lose. It resulted in the death of the NPCs all except one, before it was stopped.
The remaining NPC didn't like the PCs but he decided to keep his mouth shut about the PCs killing the other fellow soilders.
Now as a DM I let it slide ... though something similar has happened again.
***
Vincent is an "arbitor". "Arbitors" are personal agents of the king whom have undergone 'special treatment' to enhance their abilities. Basically he is powerful. Arbitors also answer ONLY to the king and have right to kill (think old samurai). He is cold, short with words, and acts like his word is law (mainly because it is).
The PCs witness a birth of two children. The mother dies during the birthing, and the cleric communes with dead to ask her about what she wants done with the children. He discovers that the father of the children is Vincent, and that she wants to keep it a secret from him.
She says, "Don't let Vincent find out". Vincent finds out. He comes to collect one of the children. He says, "I will take the boy." The PCs try to talk him out of it and question his motives, but he doesn't see the need to explain himself to them. "I will take the boy" He repeats.
PCs attack and kill Vincent in battle. Not only do they do that, but the Paladin severs his head quickly after the battle. Then they burn the body.
Now as I see it Vincent had right to claim his son. Also the PCs instigated the attack and made sure it was a battle to the death.
QUESTION 1: Is this an act of evil?
****
My now preposed plan:
Tempt them to do evil and drop the 'good' facade, as they are clearly acting on their own impulses, and not on goodness or law.
The town is afraid of them and nobody says anything as they kill the Arbitor but they know the seriousness of the situation and remain quiet. Except one. He yells, "The king will hear about this" and stalks off heading to Thoa (where the king is). If the king DOES hear about this they will be in very big trouble, and will be banished if they are lucky.
Another Arbitor, Hades, arrives at the body burning. He is merely amused by the situation. He has been watching them and knows everything about their past and present. He wishes to help them. He tells them that he had come to offer them positions as Arbitors. They know that the training will significantly strengthen their characters, and they will be given land, money and anything they need.
The problem is a simple townsman is headed to tell the king that they have killed Vincent. If they 'stop' this townsman their problem is solved and the reward will be theirs.
Question 2: How do you think I should handle this situation?
Question 3: What do you think the PCs will do to avoid killing the townsman but still get their reward?
[long post]
Foreword: I am not strict with alignments. As I see alignments they are more or less 'goals'. A small act of evil doesn't make someone evil. However I think my PCs are killing without fear of consequences, and still putting on the facsade that they are a GOOD party (namely because their class requires it). I want them to either drop the facsade or repent, but I'm having trouble thinking of how to do it in my situation.
Situation
I am currently playing a long standing campaign with 3 friends. Together they are a Paladin, Cleric, and Fighter/hexblade/sorcerer. They have moved their way up in the ranks of the local army starting as pleb novices all the way to kingdom heroes. Their history however is sordid.
Before they became heroes they were on a mission to a Northern Island with 3 other NPCs guards. One in particular was gruff and just didn't like them. Because of this conflict the sorcerer would taunt him with dancing lights in their room. This of course set off a fight between the two groups which started off non-leathal (NPCs). But the PCs thinking "I'd rather die than lose a fist fight" pulled out weapons and started swinging. The NPCs then pull out their weapons and they fight back with lethal force and lose. It resulted in the death of the NPCs all except one, before it was stopped.
The remaining NPC didn't like the PCs but he decided to keep his mouth shut about the PCs killing the other fellow soilders.
Now as a DM I let it slide ... though something similar has happened again.
***
Vincent is an "arbitor". "Arbitors" are personal agents of the king whom have undergone 'special treatment' to enhance their abilities. Basically he is powerful. Arbitors also answer ONLY to the king and have right to kill (think old samurai). He is cold, short with words, and acts like his word is law (mainly because it is).
The PCs witness a birth of two children. The mother dies during the birthing, and the cleric communes with dead to ask her about what she wants done with the children. He discovers that the father of the children is Vincent, and that she wants to keep it a secret from him.
She says, "Don't let Vincent find out". Vincent finds out. He comes to collect one of the children. He says, "I will take the boy." The PCs try to talk him out of it and question his motives, but he doesn't see the need to explain himself to them. "I will take the boy" He repeats.
PCs attack and kill Vincent in battle. Not only do they do that, but the Paladin severs his head quickly after the battle. Then they burn the body.
Now as I see it Vincent had right to claim his son. Also the PCs instigated the attack and made sure it was a battle to the death.
QUESTION 1: Is this an act of evil?
****
My now preposed plan:
Tempt them to do evil and drop the 'good' facade, as they are clearly acting on their own impulses, and not on goodness or law.
The town is afraid of them and nobody says anything as they kill the Arbitor but they know the seriousness of the situation and remain quiet. Except one. He yells, "The king will hear about this" and stalks off heading to Thoa (where the king is). If the king DOES hear about this they will be in very big trouble, and will be banished if they are lucky.
Another Arbitor, Hades, arrives at the body burning. He is merely amused by the situation. He has been watching them and knows everything about their past and present. He wishes to help them. He tells them that he had come to offer them positions as Arbitors. They know that the training will significantly strengthen their characters, and they will be given land, money and anything they need.
The problem is a simple townsman is headed to tell the king that they have killed Vincent. If they 'stop' this townsman their problem is solved and the reward will be theirs.
Question 2: How do you think I should handle this situation?
Question 3: What do you think the PCs will do to avoid killing the townsman but still get their reward?
Last edited: