Hobo said:So I'm not going to waste any more time with it.
Well, I agree with that at least.
I apologize to the OP that this turned into a nasty slugfest about nothing in particular.
Hobo said:So I'm not going to waste any more time with it.
Mallus said:Killing a mouthy peasant for being mouthy isn't much different from killing an orc because it's an orc. The trick is not to get hung up the relative morality of either and find ways to keep the action/challenges rolling.
Hobo said:Storm Raven, thanks for the link, but honestly, I'm not going to look at it. I've read plenty on the subject.
Clearly, you have your opinion and nothing I post (no matter how convincing---or even blindingly obvious) I think it is is going to change your mind. So I'm not going to waste any more time with it.
I'm trying to put myself in the shoes of these players here. Because if you're a DM and you're not doing that, chances are you're not a very good DM.
hong said:-1. This is not an alignment issue.
0. This is why, as a general rule, the people with blue circles around their feet should not be played as annoying.
*sigh* I said I wasn't going to waste any more time with you on that.Storm Raven said:Oh, that's a good argument:
:shrug: Whatever. It's your game. That doesn't mean that your advice is any good, though. Paying attention to your players and their expectations from the game is always a good idea, and saying that you won't is always a bad one.Storm Raven said:I usually try not to put myself in the shoes of players who have their characters engage in vile, criminal, immoral acts and then expect, somehow, that this won't make their characters evil or have other untoward consequences. I'm kind of funny that way.
Hobo said:*sigh* I said I wasn't going to waste any more time with you on that.
:shrug: Whatever. It's your game. That doesn't mean that your advice is any good, though. Paying attention to your players and their expectations from the game is always a good idea, and saying that you won't is always a bad one.
Storm Raven said:I had figured that "might makes right" had pretty much been discarded as a moral guide. I guess I was wrong. You see, what keeps people who are more powerful than others from killing and running rampant is generally morality - those who are "good" don't engage in wanton acts of murder and destruction in response to insults and uncivility. Those who are "evil" often do.
No one is saying that the PCs are not powerful. No one is saying that they could not kill peasants that annoyed them or burn villages to the ground in response to an insult. The only thing that is being said it that, in D&D terms, they would be evil if they did so.
Given that the paladin in question is working for the same king as the arbiter, it seems like there really isn't an "unjust law" question here. Certainly there isn't any justification for killing the guy.
Because it isn't "evil" to kill those who refuse to answer your questions. Umm, yeah.
It's somehow inappropriate to use the evidence provided by personal experience and several thousand pages worth of rules for doing lovingly detailed, neigh, fetishized fantasy violence ("My character is deadly with a whip! Oh yeah, mine smooshes you by throwing big rocks! Hah, mine kills with ooze!")??billd91 said:I would say you're looking at the wrong evidence and making the wrong conclusions.
According to the RAW, alignment isn't a social/ethical/moral system at all; it really describes certain spell behaviors/interactions.The alignment guidelines make it clear that D&D alignments are not mere social constructs but objective traits that a character may or may not conform to (or may conform to in varying degrees).
It doesn't take thousands of pages of rules to create a balanced, workable combat system cf. 1st or 2nd edition Runequest. When your rule set reaches the size of D&D, with bulk of the pages devoted to new classes/magical armaments/foes to kill, I think you have to admit that better balance isn't the design goal...D&D also has far more rules for governing violence than ethical conflicts because that is where more rules are necessary to make a fair game.