hong said:And still noone listens to meeeee
The rest of the thread has merely been commentary.
(I'm not entirely kidding. Here, at least, Hong spoke truth. Push PCs and they *will* push back. Possibly preemptively)
hong said:And still noone listens to meeeee
Wait, we're still talking about fictional characters like my mouthy peasant and run-of-the-mill orc, right? Let me know when that changes, will you?Storm Raven said:Let's just ignore that you said that who your actions are directed towards doesn't affect the relative morality of these actions, why don't we. Because otherwise your statement would be unimaginably monstrous.
I'm quite sharp when it comes to discerning between the real and imaginary. This comes in handy when discussing ethics.I can see why you have a problem discerning "good" and 'evil" if this is your attitude.
Kraydak said:You know something that the characters in question *never* did? Initiate unprovoked violence. Go back and read the OP. What they did do is respond to threats with overwhelming, lethal force. (comments about the first encounter described at the bottom)
Sure there is. If the arbitrator cannot (or chooses not to) justify his word as law, that word becomes unbinding on lawful characters.
I'm just guessing here, but the sequence of events probably wasn't:
Why do you want the kid?
I'm not telling.
PCs: smash
but more like
Why don't you want the kid?
Not telling?
Then no kid.
Arbitrator: threat
PCs: smash
Side note, of general interest: there are no friendly brawls in DnD. Any "friendly, unarmed brawl" in DnD will end with people unconcious on the ground.
Which is the definition of an unfriendly brawl. Choosing non-lethal damage over lethal is a matter of trying to knock you out vs killing you: both are trying to put you into hospital. Players seem more in tune with this reality, and respond to unarmed attacks as what they really are: a very real threat.
Mallus said:Wait, we're still talking about fictional characters like my mouthy peasant and run-of-the-mill orc, right? Let me know when that changes, will you?
I'm quite sharp when it comes to discerning between the real and imaginary. This comes in handy when discussing ethics.
Well, no matter how one treats them it doesn't amount to 'monstrous'.Storm Raven said:And apparently you can't distinguish how one should be treated differently than the other.
And my point is that it's not particularly relevant to discuss how players react to NPC's. What is relevant is how a DM reacts to players; that regardless of whether the players actions are good, evil, or somewhere in between, they should lead to interesting consequences and opportunities for challenging play.The point is that in game, one should be treated differently than the other.
Mallus said:Well, no matter how one treats them it doesn't amount to 'monstrous'.
If a DM is ever tempted to 'punish' their players for transgressive acts, or 'teach them the error of their ways', then that DM really aught to throw in the towel.