D&D 5E (2014) DM Advice Wanted: Drowning a solo PC Encounter

My underwater house rule is that you lose 1 round of air for each action, bonus action, or hit you take. The higher Con PCs get extra time underwater and can do more, but 5 minutes is David Blaine level shenanigans. A high Con PC who is fighting underwater can easily lose half of their time through actions and taking damage.
 

log in or register to remove this ad

A question for you: is this going to be fun? For the PC? And for the group? If the answer to any is no, then don't do it.

I'm certain of it else I wouldn't do it. I'm confident in my player and myself. While I want to make it seeming extremely dangerous, it's really not with all the safety nets (nearby NPCs, a waterbreathing plant (not mentioned earlier), shallow rocks to catch breath, and no immediate encounters afterwards so the treasure can be retrieved easily--aside from a lot of diving that is). My goal, besides fun, is to flavor it well and not make the safety features so obvious on initial description.
 

Enchanted Trinkets Complete

Remove ads

Top