Chaosmancer
Legend
At the end of a soccer match, a sports reporter can craft the match into a story. However, the players are not deliberately collaborating in crafting a story while they’re running around the field trying to put the ball in the net. They’re just trying to score more goals than their opponent.
I look at traditional RPGs the same way. The players have a goal (loot the ruins, kill the monster, protect the village). The pursuit of that goal yields a story. But the players are not considering how cool the story will be as they’re declaring their actions.
Battling the evil wizard in a desperate battle at the summit of his tower is a dramatic climax. But if players can avoid danger by killing the wizard with a poison cloud while he sleeps, then that’s the more desirable tactic. I have yet to play a traditional RPG whose goal from the POV if the players is to collaborate on a dramatic story, where they would deliberately choose the first option over the second.
I have.
I've had players declare honor duels. I've had players take detrimental actions to save loved ones. I've seen them sacrifice their lives for the greater good, even if they didn't exactly "have to"
And sometimes, a story is told by telling of the people doing things the smart way, not the "dramatic" way. A story about a Marine squad and dealing with their actual tactics, like what would be written by Tom Clancy can very much have these sort of moments where the expected climax is fairly anti-climatic.