So I've seen a lot of posts (especially with some of the changes in the new edition) that have people saying things like:
"In my game there will be no (insert random thing to ban from campaign.)"
This seems pretty odd to me. D&D is a game played by more then just one person... Shouldn't EVERYONE playing have a say in how the game should work?
I understand that sometimes, yes, as a DM it falls on your shoulders to spot problematic rules, or things being used "inapropriately" but to outright say "X cannot be used in my game because I don't like it..." just seems way to bossy...
I don't like evil characters. I have a hard time coming up with adventures for evil characters, and feel they tend to cause more game problems then non-evil characters, so I make my feelings known to my players. Some of them, however, enjoy playing evil characters. I won't say no if they really really want to be evil. They're playing the game to, so it should be fun for them as well. They're not just there to facilitate my amusement.
Maybe it's because most of the games I run tend to be with friends I've known since junior high or longer?
The game is about collective storytelling. But the DM has to spend the time and effort creating and managing the world, writing adventures, etc. If the players throw things off track by making characters that don't fit with the world, or displaying behaviour through their characters that doesn't work, or is problematic, it puts a lot of pressure on the DM.
If the DM loses interest, no more game.
I've never had any guilt about banning evil characters. I had two instances of players having their characters murder the characters of other players, and it's just generally antisocial.....and it breeds bad feelings. The first time it happened, I thought I was being fair, by allowing it to happen, since the player of the character doing the killing did it in a way that made sense, and within the limits of the rules. Unfortunately, the victim's player didn't appreciate it (obviously), and quit the game. The second time it happened, I kicked out the player of the evil character. After that, I just outright banned evil characters, and the games have been much smoother since. And no players have complained.
Admittedly, if the players don't like the game, they'll leave, and then there won't be a game either. But if the DM sets the ground rules and expectations at the beginning, the players really don't have a right to complain.
But overall, if the DM ain't interested in what he's running, the game will suck for all concerned, and that doesn't help anyone.
Banshee