Kahuna Burger
First Post
Mort said:I never liked the “teach a lesson” approach it seems vindictive.
Instead, remember: consequences, consequences, consequences.
For the players, "consequences" may be hard to separate from "teaching them a lesson". Especially if the lesson is that their actions have consequences...
The important thing about the consequences approach is to let it work both ways. If their actions have consequences, yes they can royally screw things up for themselves by driving away a potential ally, missing their window with the big bad guy, killing the emeny that had the info, etc. But they should also be able to avoid a big fight by thinking ahead, obtain unlikely allies with some creative thinking, good rp and lucky diplomacy rolls (and have the encounters not rescaled to "account" for those allies, let it be easier), or suprize the DM in a fight. If the consequences are only bad, and you always rescale to ignore good results ("Well I have to make it challenging...") Thats worse than a no consequences aproach.
Kahuna Burger