Wik said:You know, part of this could be used to provide a challenge for the GM, too. If a GM is given a random plot, and has some nasties that don't make sense, part of the fun could be combining those elements to make an interesting plot.
For example, let's say most of the challenges are themed around Orcs and some large animals, and the plot is "A nobleman seeks to stage coup at a ballroom party", getting the orcs there could be difficult. There could be a lot of "Winging it" involved on the part of the GM.
Most of my favourite sessions have involved such juxtapositions. A system like this, especially if it were semi-controllable (ie "No construct fights, please") would really save me time from statting up baddies (blah) and focusing on creating an interesting session.
Plus, I like the idea of a fair system that would allow me to be an "adversarial" GM without feeling too guilty. I had my first PC death in a while last week, and I've re-discovered my taste for blood.![]()
As a side note on Adversarial DMing (which some DMs do, normally, I do not), my friends and I also play a variant of WizKids MageKnight Dungeon. Normally the game pits 2 teams of adventurers (2 players), and the players also control the monsters at various points (pushing them into the other players, then running combats). We've taken that at flipped it D&D style, one player controls the monsters. Using pretty much the same placement rules and a few rules about controlling the monsters pre-encounter, we generally get a fair contest between PCs and GM. The point being, we've done it with one system, can we do it with another, plus a few more bells and whistles....