I was curious if anyone ever set-up a game, out-side the game?
For example one campaign I had had anyone not Evil aligned (just myself) under the effect of a centuries old evil effect where they were slowly going crazy on an island they were dropped off on. This is out of their knowledge at the time and I had set an in game timer of two-weeks where if nothing was accomplished the adventurers would just simply lose more and more sanity. A series of checks I made and a death clock for them. I did however tell them the were losing sanity as the days went so they knew the consequences.
But anyway, that's back story. Outside the game a day before I confronted every player privately, Ben, Steven, and Rick lets say. I told Ben, Rick was "under my control" and was playing against the party. I told him this and said its just between us so Rick doesn't ruin everything, told him it was a gut feeling and to not mention it in-game. Just know about it and try to watch for his treachery... Then I told the others the same; needless to say the entire game, the "island" was breaking them down. Steven poisoned Ben, Ben forced Rick to enter a suspicious room first, etc.
I've done this in a few ways and I always try to leave one character alone, who doesn't know anything of the meta-lies to act as a pacifier. He is usually the strongest/smartest player and I leave it to him to try to save his friends.
Anyway, anyone have any thoughts?
For example one campaign I had had anyone not Evil aligned (just myself) under the effect of a centuries old evil effect where they were slowly going crazy on an island they were dropped off on. This is out of their knowledge at the time and I had set an in game timer of two-weeks where if nothing was accomplished the adventurers would just simply lose more and more sanity. A series of checks I made and a death clock for them. I did however tell them the were losing sanity as the days went so they knew the consequences.
But anyway, that's back story. Outside the game a day before I confronted every player privately, Ben, Steven, and Rick lets say. I told Ben, Rick was "under my control" and was playing against the party. I told him this and said its just between us so Rick doesn't ruin everything, told him it was a gut feeling and to not mention it in-game. Just know about it and try to watch for his treachery... Then I told the others the same; needless to say the entire game, the "island" was breaking them down. Steven poisoned Ben, Ben forced Rick to enter a suspicious room first, etc.
I've done this in a few ways and I always try to leave one character alone, who doesn't know anything of the meta-lies to act as a pacifier. He is usually the strongest/smartest player and I leave it to him to try to save his friends.
Anyway, anyone have any thoughts?