BSF
Explorer
I do not really like replacement characters. If the player is really serious about it, that's fine. Most of my players are invested in their PCs anyway, so it isn't an issue. But I can also see a scenario where players look at it and say "Gee, we are going to go investigate that necromancer's tomb next week. This might be the perfect time for me to try out that rogue/cleric PC so I can do a little turning and find traps." Three weeks later, the player looks at it and says "We are getting ready to journey across the Atil mountains. I always wanted to play a ranger." Then two weeks later "We are trying to win support from the high king? You know, I always thought a bard would be fun to try out."
You know, the revolving door syndrome of PCs optimized for the latest encounter, but will be ditched at the drop of a hat when a new encounter comes up where a different class will the the perfect solution.
I let PCs be brought in at one level lower than the previous PC with a limit of no more than 1 level lower than the lowest party member. If the PC concept is what is important, then the player is not hung up on the level. If the PC power is what is important, then switching PCs on a whim looks a lot less appealing.
You know, the revolving door syndrome of PCs optimized for the latest encounter, but will be ditched at the drop of a hat when a new encounter comes up where a different class will the the perfect solution.
I let PCs be brought in at one level lower than the previous PC with a limit of no more than 1 level lower than the lowest party member. If the PC concept is what is important, then the player is not hung up on the level. If the PC power is what is important, then switching PCs on a whim looks a lot less appealing.