JiffyPopTart
Bree-Yark
In my current game I am running a modified XP system. 10 XP gets you to the next level. XP is gained by achieving something noteworthy (not just random combats or traps).
One of the primary ways I am trying to get the players to use to get XP is by creating personal goals tied to their backstory and making bite sized increments towards those goals, which earn them an XP.
So, the answer is "More than normal for this campaign."
One of the primary ways I am trying to get the players to use to get XP is by creating personal goals tied to their backstory and making bite sized increments towards those goals, which earn them an XP.
So, the answer is "More than normal for this campaign."