Darklone
Registered User
Hmm
Had this situation. Player was annoyed and complained about having no chance to get out alive (without trying to hide or pretending to be sick or whatever) and simply killed the character. Well.
Since we just started a campaign, I "gave" her a new character. The player is rather new to the game and inexperienced. I slowly get the impression she likes the new character more. At least I hope it will be that way.
For your situation: Scale down the new character. Dropping something since it's cursed is boring. If he wants to let the character retire: That's better than killing him off.
Had this situation. Player was annoyed and complained about having no chance to get out alive (without trying to hide or pretending to be sick or whatever) and simply killed the character. Well.
Since we just started a campaign, I "gave" her a new character. The player is rather new to the game and inexperienced. I slowly get the impression she likes the new character more. At least I hope it will be that way.

For your situation: Scale down the new character. Dropping something since it's cursed is boring. If he wants to let the character retire: That's better than killing him off.