Gold Roger said:Sure, the fights are hard, challenging and "lethal" (of course, your PC's can't die) and that's generally a good thing. But they are also often furiously short. Because you put all the effort in offensive power and I can't quite understand that.
Stalker0 said:I think especially at higher levels a powerful offensive really is the best defense. When your playing at levels where one spell can mean game over, you want to deal as much damage to the party as possible. First, you need to make them feel threatened, so they get a good sense of victory if they win. But second, it helps keep the badguy alive. If the cleric is forced to heal his buddy instead of casting UBER spell X, that's a big help. Actions are your most precious currency at high levels, forcing the party to use theirs to help each other if generally the best strategy you can come up with.
Gold Roger said:Looks like your strategy for a challenging fight is as much power for as little HD as possible.
I can't say I can really agree with that. I've been reading your story for some time (sadly don't have the time anymore) and while it's highly enjoyable and I usually agree with you on good design, it can be seen there to: Most of your hand-crafted opponents are paper tigers.
Sure, the fights are hard, challenging and "lethal" (of course, your PC's can't die) and that's generally a good thing. But they are also often furiously short. Because you put all the effort in offensive power and I can't quite understand that.
Why underline how you challenge the PC's with "low CR" opponents when in the end it doesn't matter. All you show is that the CR and EL system can't allways be an accurate indicator of an opponents challenge. In what way is an combat that takes out half the party below their challenge level outside of pure mathematics and a strange sense of pride on beating those mathematics (this may come of as an attack. Please understand that this is meant as constructive critique).
Maybe your idea of encounter design is so hard to understand for me because I've taken the exactly opposite approach. I've found the best way to challenge my players is to create higher HD/CR opponents that are build for durability and style far more than raw power.
And with this, we come to my second point of disagreement.
You say putting a scare into the players with higher CR creatures is easier-no contest there. But that does by no way mean challenging them with those creatures is easier.
Quite the opposite is true, especially if you don't want to have a safety net in your game that keeps PC's from dying.
I've gone thrugh a lot of TPK's, total defeats of the PC's and more dead PC's than you can hit with a fireball till I've learned it. Luckily my group didn't mind character creation.
A well done higher CR/EL encounter that puts the players on the edge without more than one death/PC going down is just as hard to craft as a similar encounter with lower hd opponents. The difference is that this encounter takes longer, as the opponents are far more durable. In my more recent campaigns there was rarely a battle that lasted less than 8 to 10 rounds.
I don't want to mark your approach as badwrongfun. I just believe that by just looking at one end of the challenge spectrum you rob yourself and your players of a fair amount of extra fun. I know that you are sometimes using NPC's of a far higher CR. But whenever you did it was pretty much out of the book, optimised for power. And it either showed in the number of PC's going down, or they had some extra help for this encounter.
Or maybe I just felt a bit Pood because your post felt like my approach was made out as "lesser"![]()
shilsen said:FLAMEWAR!!!
shilsen said:Interesting. Can you pop up an example or two?
Gold Roger said:Weeeee!
Can I fling poo?
Well, one thing I generally do is to pretty much profesionally disoptimise my NPC's, with the justification that most people of higher level aren't made out to be ultimate killing maschines, even the worst villains.
-Most NPC's don't have the kind of atributes PC's might carry around. An archmage might be damn intelligent, but his other attributes may well be average or worse. A mage that started with the following stats Str 8, Dex 10, Con 10, Wis 10, Int 15, Cha 8 might still reach a very high level, if he's a talented and ambitious mage that actually uses that clever head on his shoulder for things other than total arcane destruction.
-Most people never peak out in their chosen class because of a simple lack of potential.
-While they might not have such a good linear advancement as PC's, they might find broadening their skill far more usefull than PC's might. Thus I often have my NPC's do something PC's rarely ever do.
I call it nonsynergenic multiclassing. The names programm, as NPC's will take two or more classes that barely add to each others strength and then pit them against PC's the level of one of their classes. That way, the opponents have far more hit points and far better saves than might be expected.
One example for nonsynergetic multiclassing was a dretch sorcerer 3 that I've pitted against a first/second level group. That was the best fight at that level I've ever had and yet none of the PC's died.
Another example in the same campaign one level later was at the end of the burning plague. Granted, that encounter cost one PC his life, but that player loses PC's more freguently than we played, no matter what I did.the orc ceric I've modified. I've reduced his attributes, but added barbarian levels. He fought the PC's to standstill with his spells, then, once his spell had almost run out, raged, fought through his whole rage and then once the rage ended he healed himself once, before finally dying
-I like how everyone always asumed that every NPC is at all times ready for a lethal showdown combat as every spellcaster only memorises combat spells (most for deadly attacks). If I had that kind of power I'd use most of it to protect my precious life, that of those close to me. Maybe the evil wizard casts mage armor trice per day on his 7 year old daughter? And my second priority would be convenience. Transportation spells, comfort spells, read mind won't work on captain planet, but on my minions and the simple people definitely.
The same is true for magic items. Would really everyone have a unholy flaming dancing greatsword first on his christmas wishlist?
Likewise, while the rare warlord, adventurer and criminal might run around armored and heavily armed at all times, most other will propably wear only up to light armor and an elegant shortsword, rapier or concealed dagger at most times.
But this is my usual approach to BBEG's, significant monsters and henchmen.
As you can see, my most important technique is nonsynergetic classing and mostly average attributes. This usually results in encounters that have a mightily lowered chance for the feared one-shot first round kill compered to encounters of een equal to or lower than the PC's CR.
Gold Roger said:Looks like your strategy for a challenging fight is as much power for as little HD as possible.
.....
Maybe your idea of encounter design is so hard to understand for me because I've taken the exactly opposite approach. I've found the best way to challenge my players is to create higher HD/CR opponents that are build for durability and style far more than raw power.
......
I've gone thrugh a lot of TPK's, total defeats of the PC's and more dead PC's than you can hit with a fireball till I've learned it. Luckily my group didn't mind character creation.
Celebrim said:I've already mentioned 'Tucker's Kobolds' once as an example of how not to challenge the PC's. The example annoys me enough that I feel the need to expound on it. This semi-rant should in no way be considered a direct attack on Moore (whom I respect) or Tucker. First of all, Moore may not be recalling the events correctly, the condenced essay may not reflect the actual events, and I'd just as soon not be held accountable for everything I did 15 years ago either.
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LOTS of snippage
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I don't think that Moore's party leader was shaking his head at the tactical situation, which doesn't sound that overwhelming. I think that he was shaking his head at the basic impossibility of succeeding when the DM is basically choosing to win by fiat.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.