Dark Dragon
Explorer
The RttToEE session yesterday was the last straw that broke the camel's back, it seems...
The campaign developed into a quite frustrating killing adventure despite the good background (ok, that's IMHO, the other players may have different opinions), but after an open discussion with the DM, I hoped it would become again an exciting adventure as it was until the long frustrating battles in the CRM started (after the destruction of altar chamber of the Earth Temple; btw: we turned LEFT at the main gate, which seems to be a bad choice...).
After the party was soundly defeated by the Fire Temple (one PC captured, the rest escaped barely with their lifes), we developed a rescue mission for the next day to get our cleric back (it was a simple plan: scrying and teleporting while being invisible). It worked, but we found the cleric being partially transformed into some sort of half demon / half golem with an evil familiar in his abdomen (that remembered me of that rebel leader in Total Recall) and stripped of all possions. It seems that the cleric has still control of his body and was glad to see his friends. So we tried to get back home, but the player of the wizard had bad luck with the rolls to overcome a teleport resistance in the area. So we were trapped and forced to try our way out by foot. Still invisible, we followed the empty corridors. Only one single door we opened...but it was the door the private rooms of the high priest of the Outer Fane (we assumed that. It's the guy with the spiny armor and a rod with snakes...).
Our cleric talked to him and wanted to know what happened to his body. After some discussion, combat broke out after the guards and a monk / assassin rushed to the high priest's side. Although the party was absolutely not prepared for combat with a very powerful cleric (it was a rescue mission, after all), we had luck on our side: The priest was mazed and the fighters and the monk were felled quickly by spells and some heavy crits from the paladin's sword. Then the priest returned and a Forbiddance denied melee combat...He killed the wizard with a Destruction (the player rolled a 1 for the save). The druid and the paladin resisted a Disintegrate and an Implosion...To make an already long story short: the druid (in dire tiger form) was able to attack the priest at last and delivered three crits and grappling the foe...It didn't help: the priest escaped with a Word of Recall.
There it ended.
The DM is frustrated to have killed a PC again (5th kill in a few sessions) and frustrated about the insta-killing spells in D&D...(perhaps also about some rules, but who's not
)
The players are frustrated about constant failure of their PCs despite good planning and preparations and trying to get informations about the temples. Additionally, most of the character's friends were killed and the little castle (the HQ) with a small village around it was obliterated by a demon in the temple's service (I think it's a logical consequence and sometimes sh*t happens, but some players don't like the destruction of everything the party has achieved...).
It seems that our DM is serious about abandoning the adventure, or in other words: the main temple's plans are foiled by powerful persons (the party has told some high priests and druids about the temple and that the group probably wouldn't be able to solve the problem).
The next DM in charge is me (each adventure has another DM).
I have a whole lot of ideas for adventures, but none is fleshed out now. I don't want to play a campaign from the store, that's sure (I have already some adventures, but I don't like them much, most of them are meat grinders..Tomb of Horrors and the like).
The problem is to get some fun back to game. The group is at level 16, but it isn't sure if the players still want to play their characters (well, I'd like to play my druid still for while and most of my plots are for high-level PCs).
Any ideas for a good changeover, should RttToEE really be at an end?
Any ideas for the DM to go on?
Thanks for help!
The Dark Dragon (sometimes an evil DM, but not as evil as Pooka...
)
The campaign developed into a quite frustrating killing adventure despite the good background (ok, that's IMHO, the other players may have different opinions), but after an open discussion with the DM, I hoped it would become again an exciting adventure as it was until the long frustrating battles in the CRM started (after the destruction of altar chamber of the Earth Temple; btw: we turned LEFT at the main gate, which seems to be a bad choice...).
After the party was soundly defeated by the Fire Temple (one PC captured, the rest escaped barely with their lifes), we developed a rescue mission for the next day to get our cleric back (it was a simple plan: scrying and teleporting while being invisible). It worked, but we found the cleric being partially transformed into some sort of half demon / half golem with an evil familiar in his abdomen (that remembered me of that rebel leader in Total Recall) and stripped of all possions. It seems that the cleric has still control of his body and was glad to see his friends. So we tried to get back home, but the player of the wizard had bad luck with the rolls to overcome a teleport resistance in the area. So we were trapped and forced to try our way out by foot. Still invisible, we followed the empty corridors. Only one single door we opened...but it was the door the private rooms of the high priest of the Outer Fane (we assumed that. It's the guy with the spiny armor and a rod with snakes...).
Our cleric talked to him and wanted to know what happened to his body. After some discussion, combat broke out after the guards and a monk / assassin rushed to the high priest's side. Although the party was absolutely not prepared for combat with a very powerful cleric (it was a rescue mission, after all), we had luck on our side: The priest was mazed and the fighters and the monk were felled quickly by spells and some heavy crits from the paladin's sword. Then the priest returned and a Forbiddance denied melee combat...He killed the wizard with a Destruction (the player rolled a 1 for the save). The druid and the paladin resisted a Disintegrate and an Implosion...To make an already long story short: the druid (in dire tiger form) was able to attack the priest at last and delivered three crits and grappling the foe...It didn't help: the priest escaped with a Word of Recall.
There it ended.
The DM is frustrated to have killed a PC again (5th kill in a few sessions) and frustrated about the insta-killing spells in D&D...(perhaps also about some rules, but who's not

The players are frustrated about constant failure of their PCs despite good planning and preparations and trying to get informations about the temples. Additionally, most of the character's friends were killed and the little castle (the HQ) with a small village around it was obliterated by a demon in the temple's service (I think it's a logical consequence and sometimes sh*t happens, but some players don't like the destruction of everything the party has achieved...).
It seems that our DM is serious about abandoning the adventure, or in other words: the main temple's plans are foiled by powerful persons (the party has told some high priests and druids about the temple and that the group probably wouldn't be able to solve the problem).
The next DM in charge is me (each adventure has another DM).
I have a whole lot of ideas for adventures, but none is fleshed out now. I don't want to play a campaign from the store, that's sure (I have already some adventures, but I don't like them much, most of them are meat grinders..Tomb of Horrors and the like).
The problem is to get some fun back to game. The group is at level 16, but it isn't sure if the players still want to play their characters (well, I'd like to play my druid still for while and most of my plots are for high-level PCs).
Any ideas for a good changeover, should RttToEE really be at an end?
Any ideas for the DM to go on?
Thanks for help!
The Dark Dragon (sometimes an evil DM, but not as evil as Pooka...
