DM : "Your fighter does too much damage. Drop the belt of strength."

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Question said:
As above. The DM says my fighter does too much damage and wants me to drop the belt of strength to lower my damage.

Discuss?

Fighters deal damage. Your DM needs to realize that and get over it. After that he needs to dominate your fighter and turn that double edged sword of a character on your party. There is such a thing as being too good at dealing damage! :cool:
 

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For ease of reference, the Benefit of Bladebearer of the Valenar feat is:

"You treat the Valenar double scimitar as a martial weapon. Also, you do an extra 1 point of damage when making a melee attack with a scimitar, a falchion, or a Valenar double scimitar while mounted.

If you have any of the following feats for the scimitar, falchion or Valenar double scimitar, you can apply the feat's effects to all three weapons: Improved Critical, Greater Weapon Focus, Greater Weapon Specialisation, Weapon Focus, or Weapon Specialization.

When you spend an action point to influence an attack roll made with a scimitar, a falchion, or a Valenar double scimitar, you also add the result of the action point die to your damage for that attack."
 

delericho said:
My mistake. I assume you can wear both a vest and a cloak (of different types)?
Correct. From the SRD:

A humanoid-shaped body can be decked out in magic gear consisting of one item from each of the following groups, keyed to which place on the body the item is worn.

One headband, hat, helmet, or phylactery on the head
One pair of eye lenses or goggles on or over the eyes
One amulet, brooch, medallion, necklace, periapt, or scarab around the neck
One vest, vestment, or shirt on the torso
One robe or suit of armor on the body (over a vest, vestment, or shirt)
One belt around the waist (over a robe or suit of armor)
One cloak, cape, or mantle around the shoulders (over a robe or suit of armor)
One pair of bracers or bracelets on the arms or wrists
One glove, pair of gloves, or pair of gauntlets on the hands
One ring on each hand (or two rings on one hand)
One pair of boots or shoes on the feet

And you want to know the funny thing about all these corrections to Question's character? He helped me pick up an elementary mistake on generating a monster based character class (racial HD, ECL, CL and all that) on another thread. :o
 

delericho said:
Right, first things first, I don't see how you're getting 1d6+21 damage. I see +15 (+12 Strength, +3 weapon). Where does the extra +6 come from? (Is that what "Blade Bearer of the Valinar" does?)

Maybe he's counting the holy damage as a fixed bonus...?

Thirdly, your attack bonuses with the weapon are incorrect. However, I suspect you won't mind this one: they should be +27/+27/+22/+22/+17 (+25 base, -2 for two-weapon fighting, +3 weapon, +1 weapon focus).

+25 base? BAB 11 + STR 12 = 23. Those numbers at least appear to be correct.

What the heck is a "Revenant Blade"?
 

Felon said:
+25 base? BAB 11 + STR 12 = 23. Those numbers at least appear to be correct.

Yeah, that was an inconsistency that bugged me, so I checked it again. There's a Misc +2 bonus to melee attack rolls on the sheet that I can't find any reason for. So that +25 would appear to be +23.
 

Firstly there's the issue of errors on your character, as pointed out above.

Besides that, I'd talk to the DM about why you think the character isn't overpowered and point out a few different ways for him to challenge the PC. Maybe even toss him a few sample NPCs, which he can use against the PC or get ideas from.

After all that, if the DM still has problems with the PC, I'd change it.
 

The problem with your character is the overpowered ability of Revenant Blade (PrC is from Player's Guide to Eberron, if I remember correctly), which lets character to consider BOTH ends of douple scimitar as two handed weapons for purpose of damage. Hence the +21 damage from STR. That is quite problematic but technically leagal.

You probably gain Two-Weapon fighting (and Improved TWF) as bonus (floating) feats from Revenant Blade? I would consider as good idea to mark them down to your sheet, since without them your attack bonus would be much much lower.

Mind you, I have not seen the ability in detail personally, so can you confirm the exact wording of it?
 



Noldor Elf said:
The problem with your character is the overpowered ability of Revenant Blade (PrC is from Player's Guide to Eberron, if I remember correctly), which lets character to consider BOTH ends of douple scimitar as two handed weapons for purpose of damage. Hence the +21 damage from STR. That is quite problematic but technically leagal.

Ah, the penny drops!

Well, that ability is a problem, but not too horrible in itself. Likewise, the template applied isn't that bad by itself. Put them together like that, though?

I would still argue that the biggest problem with that character is the selection of magic items, though. That character has over 250,000 gp worth of magic items, which seems far too high for his level (again, I might be wrong, as I don't have my books to hand, and anyway I don't know the character's ECL).

One other thing that looks excessive are the character's stats. What are the ability adjustments for the Red Dragonspawn template? And how were the basic stats generated?

You probably gain Two-Weapon fighting (and Improved TWF) as bonus (floating) feats from Revenant Blade? I would consider as good idea to mark them down to your sheet, since without them your attack bonus would be much much lower.

Don't they come from the levels of Ranger?
 

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