DM : "Your fighter does too much damage. Drop the belt of strength."

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Question said:
If the DM wanted to talk about the template being overpowered, or the PRC being overpowered, thats fine. But he chose to disallow access to a fairly standard item for fighters.

Fair point. As I said, that's not how I'd handle the character.

Im still confused as to just where the errors in the sheet are that are making it too powerful for its ECL. All i did was reduce the enchantment mod on the weapon by 2, leaving it money left over.

Okay, that's one thing. Next up, there's a +2 Misc mod on melee attack rolls. Where does that come from? (I'm asking because the ability to hit has a big impact on damage done.)

Plus, what are (all) the ability modifiers of the Dragonspawn template? How did you generate the ability scores? (Because unless the modifiers are huge you either had a big point buy value, or got really lucky rolls. Either way, there's a big impact on damage caused due to being able to assign an 18 to Str.)
 

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Well, most ppl approached things from a technical avenue, let me tackle things in a more 'philosophical' way.

First off, rule zero. The game is about having fun. For all players (including the DM) involved. If for some reason your PC's 'overpowerdness' poses a problem and detracts from the fun of the others, then the issue of removing 'too much power' from one of the PC's who (presumably) takes too much a center stage position is perfectly fine.

The way the DM goes about it can be debated. There is something to say about the open way the DM did this. Personally, I would have caused some 'event' which destroyed your belt or your weapon completely 'in game', but tastes differ.

Another issue is, whether there are not comepletely other ways around this. There are plenty challenges that can be thrown at a party where damage dealing is not helpful or negated, so I do not see the big problem with a high damage dealing PC in the first place, but then again, this depends upon the strengths of the other players PC's, and the style of the campaign. Whether the DM can throw enough 'other' challenges at the PC's as a team to give all players the chance to shine I cannot say based on your PC alone.

So, to sum up. I have no principled reason to be against such a move as proposed by your DM. Even if the 'fault' is of his own making, does not mean he is not allowed to correct this.

The main issue though is whether your 'overpowered' PC takes too much 'centre stage' time away from the other players or not. This is the deciding factor whether something needs to be done about the relative powerlevel of your PC.
 

Changing the PRC would be my way of fixing it as a DM as well. Don't get rid of a standard piece of gear (which it is in most 15th level games) but get rid of the broken PRC. Maybe he's just looking for a quick band-aid or maybe he's not to great with solving mechanical problems.

Edit: Fixed pronoun.
 
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Oracle thank you for not reading the first post. Which part of it is difficult to understand? Or do you just want to accuse me of cheating a sheet for the hell of it?

Delericho : Forgot to remove the misc mod. Again what is with the stats? The stats are legal. The DM saw the rolls and specifically okayed the set that i used. This has nothing to do with what rolls i got.
 


Question said:
This is not a "Is the DM allowed to do X in his game" thing.

This is a "The fighter is doing too much damage due to his high str, he cant have a belt of str then." thing.

Its the same thing as "The wizard's spells are too hard to resist, he cant have a headband of int to raise his spell DC." or "The rogue has too good a move silently mod, he cant have boots of elvenkind."
Is he saything Belts don't exist in the campaign, or just that your character can't have one. If it is the latter, then why not? Is he allergic?


glass.
 

I think your DM's request is pretty reasonable, because that revenant blade class ability is broken -- especially for characters who, like yours, have higher than usual Strength. When a player finds himself with a badly designed prestige class, and that prestige class is causing problems in a game as a result, the player and the DM should share responsibility, and focus on getting the character back in line. It's nobody's fault, and by dropping the belt, you're not being treated unfairly -- you're helping to keep the game running despite what are in this case (very) bad rules.

Aust Diamondew said:
Changing the PRC would be my way of fixing it as a DM as well. Don't get rid of a standard piece of gear (which it is in most 15th level games) but get rid of the broken PRC. Maybe he's just looking for a quick band-aid or maybe he's not to great with solving mechanical problems.
In principle, I think this is absolutely right, but sometimes a quick fix can be easier on everyone than the complete re-spec this might entail. It's not an ideal solution, but it might be the only one the DM has available to him.

(I do think, though, that a more elegant move is to quickly fix the class -- letting 5th-level revenant blades just get their full Strength bonus on their off-hand is a simple fix that retains the essence of the ability and the class but that keeps things in line. But I guess this didn't occur to the DM, or maybe it's not possible given the format of the game.)
 
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Question said:
If the DM wanted to talk about the template being overpowered, or the PRC being overpowered, thats fine. But he chose to disallow access to a fairly standard item for fighters.

That's not all that odd. He chose to disallow a piece of equipment rather than muck about with the core definition of who and what the character is. As adjustments go, it is the less invasive choice.
 


Umbran said:
That's not all that odd. He chose to disallow a piece of equipment rather than muck about with the core definition of who and what the character is. As adjustments go, it is the less invasive choice.
Maybe less invasive to that specific character, but I'd contend more invasive to the campaign as a whole and to suspensiopn of disbelief.


glass.
 

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