Question said:
Pretty much everyone is getting off track.
Firstly this isnt a "check the sheet" thread.....
Fair point, with one caveat as given below.
The problem(as stated in the first post) is "The fighter does too much damage".
Whether the fighter has more or less attack bonuses, too high AC, stats, or whatever, is completely irrelevant to the point........
Only somewhat. The character in question has been built in a manner where he's optimised for damage potential. That's fair enough... except that whenever you optimise one way, you should be being forced by the tradeoffs inherent in the rules to leave weaknesses elsewhere. Because of the errors in the sheet, those tradeoffs are missing - that character is far too powerful for his ECL.
In my opinion, if you rebuild that character using 28-point buy and a strict adherence to the RAW, the damage potential for the character will be significantly reduced, because it is likely you will prefer to reduce the power of the scimitar or drop the belt of giant's strength rather than lose the amulet of health and vest of resistance.
that the fighter does too much damage, and apparently is not allowed to have the belt of strength because it would boost his damage.
Can we please re-focus here?
Okay, here's the thing: that character would not be allowed in any game I ran. He's too powerful. (He's like those 'nuclear weapons' that the Design & Development columns talk about.) If presented with such a character, my response would simply be a flat "No", and I don't think the character can actually be redeemed for use - the work that would be required for me to be happy with it is too extensive.
That said, if I had a moment of madness, and actually allowed the character, then I would continue to allow it. I certainly wouldn't try to persuade the player to get rid of one magic item, since there's no reason why the character shouldn't then immediately go looking for a new one. I would probably persuade the player to switch to a less overpowered template, or remove that PrC, or something like that (or retire the character).
Ultimately, though, I would not force the issue. However, if the character is so good that he's overshadowing the rest of the group, and making the game effectively impossible for me to run, then I would end up wrapping up the campaign, to the detriment of all. Is that really your preferred solution?