DMG/ELH - Starting gold for PCs

thatdarncat

Overlord of Chat
Does anyone know what the formula (if there is one) for this is?

<Liquidoloco> Lv2-x3 / Lv3-x2.5 / Lv4-x2 / Lv5-x1.67 / Lv6-x1.44 / Lv7-x1.46 / Lv8-x1.42 This follows no pattern

At level 39 it has droped to 1x.118 (repeating)

Can anyone help me out here?
 

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Sounds good in theory, but doesn't work in practice :(

take level 3 for instance.

your average 3rd level encounter should net you 900gp worth of treasure.

900*13=11700gc

divide by 4 (average number of party members) gives you 2925gc... a little too much, but closer! Round that up to 3000 and you get 300gc more...

Looking a little closer... for the next level, (13x1200gc)/4=3900gc, which is again 300gc more than we want.

Let's try something further down the chart...

19th level. 140,000gc is the number we're looking for.

An average treasure is 47,000, (13x47,000)/4=152750 rounded up to 153000 we have a difference of 13000. Huh, there's another 3 :)

Thoughts?
 

Good question. I can't immediately find a solid equation for either the PC Wealth table or the Treasure Value per Encounter table.

For PC Wealth, the best I can see is (x=level):
- For levels 1-8, wealth is approximately 180*x^(2.4).
- For levels 9-20, wealth increases each level by approximately x4/3, rounded off to within one of two significant digits.

For Treasure Value per Encounter:
- It's interesting that for levels 1-4, the treasure is equal to the XP award for a party of the same level. After that point it accelerates quite severely away from the XP value.

Of course, I'm just working from the DMG (not ELH) here.
 



An EL equal to the party's level should use up 20% of the resources.
Hmm 900 - > 2,700 -> 5,400 -> 9,000 1st to 5th is just kinda odd, it rounds at 5th though it seems, and as said 1st through 4th seem more so in line with the rewards.

2->3 is +1800gp
3->4 is +2700gp
4->5 is +3600gp
5->6 is +4000gp
6->7 is +6000gp
7->8 is +8000gp
8->9 is +9000gp
9->10 is +13000gp
10->11 is +17000gp
11->12 is +22000gp
12->13 is +22000gp
13->14 is +40000gp
14->15 is +50000gp
15->16 is +60000gp
16->17 is +80000gp
17->18 is +100000gp
18->19 is +140000gp
19->20 is +160000gp

Interestingly enough, at the lower levels, seems it's assumed that about 10% of the items used are consumables.

For 3->4, aver. party treasure for 3rd level is 900*(39/3)/4, ~ 2925. There it approaches it at least with a 10% Item Consumption rate assumed (~2632.5).

For 12->13 aver. party treasure for 12th is 9,800*(39/3)/4, ~31850. And even with a 20% item consumption rate, it falters to only (254800gp), in fact it really approaches a 30% consumption.

For 19->20, average party treasure for 19th level is 61,000*(39/3)/4 (split four ways). Or about ~198250 gp. And it does fit around ~160000gp if you assume a 20% item consumption (158600 specifically with a 20% consumption).

Okie 12->13 broke my thought/idea on it :), in all truth, it seems to probably be an eye-balling based roughly around those numbers and the items that players could purchase around then. Hmm it could also be taking a % of the total wealth up to then not sure if that 12th level person has roughly 88,000 gp, gained 31850gp, so 119850, at a 10% item consumption that does roughly come out to be 110,000 (107865 really), needs roughly a 8 to 9% item consumption. (Thinking out consumption based on 'Supposed Wealth @ x level'(Character Wealth for previous level + (39/12)*AverageTreasure for encounter of previous level)/'Character Wealth @ x level'

For 3->4 2925 + 2700, at 10% item usage comes to 5062.5 (close but not close enough for my tastes bleh). Needs around a 4% Item consumption to work.

For 19->20 580,000 + 198250 (778250) and ends up at 700425 gp, which is very not close. Actually would need something like 4% item usage to make those numbers work.

Best bet for progression past it however is to look at the pattern set in the past couple levels, ie boosting the general money gain every triple levels one grade, imo at least :).

And this is why I shouldn't be up late and thinking math. Got nowhere really :x, but maybe someone can make sense out of my babble.
 

According to the LFR character creation guidelines:

"Starting Gold: Your starting gold is equal to the market price of a magic item of your character level minus 1. Market prices for magic items are found on page 223 of the Player’s Handbook. For example, if you start your character at 5th level, your starting gold is 840 gp, which is the market price of a 4th-level magic item. You may spend this gold to purchase equipment (including magic items) from any player resource."

Source: http://www.wizards.com/rpga/downloads/LFR_CharGenGd.pdf
 


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