Again.
How do I match up the stats of monster humaniods in the MM and the PC races that would match those in the PHB?
I'm not talking minotaurs.
I mean
Kobolds (MM kobold stats suck compared to PC stats)
Hobgoblin (MM hobgobs's Martial Advantage is too strong for a PC)
Bugbears (MM bugbear's Brute and Surprise attack are too strong for a PC)
Satyrs (is Magic resistance fair for a PC?)
Gith (Psionics is cray-zay, man)
Gnolls (is Bite and Rampage good enough for a PC?)
Goblins (Nimble Escape?)
In general, I would suggest the following. You need to identify the following things when possible.
1. Primary and secondary abilties.
2. Age range (not as important
3. General alignment
4. Size
5. Speed
6. Vision
7. Language
8. Traits
9. Proficiencies
For the Half-Gnoll Paladin whose father was a human and mother was a Gnoll Aasimar, I gave him the following things
1. +2 Str, +1 Dex
2. 16 (He decided to be really young
3. Neutral Good leaning Chaotic from his Druid father and Gnoll Aasimar mother
4. Medium
5. 30 ft.
6. Darkvision 60 ft.
7. Common, Gnoll
8. Rampage, but because he is descended from good gnolls, it is a weapon attack instead of a bite. I decided that was enough because the player wanted to play an exotic race. However, with the release of the DMG, I will check to see if there is 1 or 2 things I am willing to bring over from the Aasimar.
9. No proficiencies
An Kiobold might look like:
1. +2 Dex, +1 another ability
2. ?
3. Generally lawful evil
4. Small
5. 30 ft.
6. Darkvision 60 ft.
7. Common, Draconic
8. Sunlight Sensitivity, Pack Tactics
9. No proficiencies
Generally the exotic races should be as good or worse than the regular races. Playing an exotic race should be a bit of a bonus itself.