Queer Venger
Dungeon Master is my Daddy
Very nice preview. Excited to see variant races introduced, particularly the Eladrin & Aasimar, very nice touch to give DM's control of variant races and not in the PHB.
I'm going to respectfully disagree.
Boarstorm said:While I'm not a proponent of the school of thought that everything needs to be balanced to a perfect degree, having some basic guidelines for how strong a player race is supposed to be is clearly needed.
If you give your race the equivalent of a 4th level spell, usable at will, that could create a problem. Your race that can maintain concentration on two spells at once? Could be a problem. Tell us how to give flavorful abilities without making it the must-play race. A new rules system always has places where the law of unforeseen consequences can rear its head. Point out some common pitfalls to be aware of.
Some of the guidelines are pretty obvious, albeit unwritten, but some people are bound to miss those unwritten guidelines. What harm in making them written?
There's a reason that 3.X included ECL, flawed though it was.
Eladrin were from 4e. So they found a way to include eladrin in the books without actually making them a core or even uncommon race. They're there for DMs and groups who want them, supported for campaign settings that included them, but non-standard.I am very pleased with what I see here...though am sickened by their continuing attempts to ram elfier-elves down out throats and make them seem kewl.
See? In both of those, you "winged it" and you didn't even need a rule book to tell you.![]()
It isn't a stretch to read that and presume that making "ogre" <snip> PCs is not at all intended by these rules.
A list of all possible options would be massive. Look at the race builder section of Pathfinder's Advanced Race Guide for an example, and that's pretty darn broken in places.While I'm not a proponent of the school of thought that everything needs to be balanced to a perfect degree, having some basic guidelines for how strong a player race is supposed to be is clearly needed.
If you give your race the equivalent of a 4th level spell, usable at will, that could create a problem. Your race that can maintain concentration on two spells at once? Could be a problem. Tell us how to give flavorful abilities without making it the must-play race. A new rules system always has places where the law of unforeseen consequences can rear its head. Point out some common pitfalls to be aware of.
Some of the guidelines are pretty obvious, albeit unwritten, but some people are bound to miss those unwritten guidelines. What harm in making them written?
Eladrin were from 4e. So they found a way to include eladrin in the books without actually making them a core or even uncommon race. They're there for DMs and groups who want them, supported for campaign settings that included them, but non-standard.