Guild Goodknife
Explorer
Yeah it's a gamist solution, but nothing prevents you from ignoring the magic treshold table if you dislike it. I actually like this way better because now monster don't *need* magic items to challenge the PCs. In 3.X you often had to provide them with magic stuff to bridge the gap.Derren said:Ok.
-> Gamist rules which are completely unlogical
Magic Threashold makes no sense. Why do high level monsters not benefit from magical weapons? One explanation is that their magical "monsterousness" overpowers the magical attributes of the weapon. That works for monsters but it is very likely that NPCs will be build with the same system and I can't think a reason why a human level 20 NPC can't benefit from a +2 Weapon.
It solves that PCs get piles of magical weapons but in a very clunky way.
But if you really dislike the magic treshold just don't use it. Granted, the math gets messed up a bit, but encounter design has always been more of an art than an exact science.
Maybe that is stated in the detailed Monster Manual entry? Remember, the templates are designed as a quick way to modify a creature.Derren said:->Fluff text and game rules mismatch
Vampire lords create armies of vampire spawns......how? Certainly not through their blood drain ability.
Oh my god...i'd never thought i'd say this but... Derren has a valid point!Derren said:And I fail to see how the Lich template is in any way geared for arcane casters considering that a fighter with a /encounter ability also benefits from it (but that is more of a case of the Lich being bland instead of flavor text mismatch)

Edit: I just checked the old 3.5 Lich template in the SRD and, well, looking back it doesn't appear to be specifically geared for arcane caster either.

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