med stud said:Do we really need rules for how a vampire lord creates vampire spawn? Sure, that they can do it is important to know, but hard rules? I can't see what it adds to the game to know that a vampire lord can create level/2 vampire spawns per night by using it's ability Create Vampire Spawn [ritual].
med stud said:Do we really need rules for how a vampire lord creates vampire spawn? Sure, that they can do it is important to know, but hard rules? I can't see what it adds to the game to know that a vampire lord can create level/2 vampire spawns per night by using it's ability Create Vampire Spawn [ritual].
Guild Goodknife said:Oh my god...i'd never thought i'd say this but... Derren has a valid point!The lich template sure seems a bit broad.
Edit: I just checked the old 3.5 Lich template in the SRD and, well, looking back it doesn't appear to be specifically geared for arcane caster either.![]()
SRD said:Each lich must make its own phylactery, which requires the Craft Wondrous Item feat. The character must be able to cast spells and have a caster level of 11th or higher. The phylactery costs 120,000 gp and 4,800 XP to create and has a caster level equal to that of its creator at the time of creation.
Why is an official baseline needed? I'm not arguing for the sake of arguing, I can't see the need for official rules when it comes to how many vampire spawns that can be created. I've tried to think of a situation where I would wish I had the spawning rate of vampires, but I just can't think of any such situation. Vampire lords can create vampire spawns. That's everything I need to know.Lizard said:Yes, it does matter.
Can the vampire 'spawn' an entire town in a night? Or one person a year? The rate of spawn creation -- how fast, how often, how many -- tells you how fast vampires can spread themselves. How big a threat they are. What kind of culture they're likely to have. If spawn are disposable nonentities or precious children. Etc, etc, etc.
Can a DM change all this at will? Sure. But it's good to have an "official" baseline. (Given the way in which they've cranked the forced fluff up to previously unheard of levels, it's rather odd that USEFUL fluff is being left out. But, as others have said, it might be in the full description. The rule seems to be that anything long-term is a Ritual.)
med stud said:Why is an official baseline needed? I'm not arguing for the sake of arguing, I can't see the need for official rules when it comes to how many vampire spawns that can be created. I've tried to think of a situation where I would wish I had the spawning rate of vampires, but I just can't think of any such situation. Vampire lords can create vampire spawns. That's everything I need to know.
med stud said:Why is an official baseline needed? I'm not arguing for the sake of arguing, I can't see the need for official rules when it comes to how many vampire spawns that can be created. I've tried to think of a situation where I would wish I had the spawning rate of vampires, but I just can't think of any such situation. Vampire lords can create vampire spawns. That's everything I need to know.
I thought the same thing, but with a fighter. You could have a character like witch king of Angmar without the magic; a sword that is wreathed by cold flames, "immune" (by regeneration more or less) to normal weapons and so on.Lizard said:The 4e lich template, applied to a non-caster, is pretty useful -- necrotic aura and recharge on any encounter powers. Convert "Any" attack power to necrotic -- give it to a high-level archer-type and have him literally rain down death. Or a stone giant lich hurling 'necrotic boulders'. That's pretty cool, actually.
med stud said:I thought the same thing, but with a fighter. You could have a character like witch king of Angmar without the magic; a sword that is wreathed by cold flames, "immune" (by regeneration more or less) to normal weapons and so on.