Cam Banks said:It's a Pitch Fiend!
Cheers,
Cam
I wonder if that thing is balanced as it can continously spam summons (when it makes the recharge, about every 3rd round) and fly/teleport away when the PCs get too close.
Cam Banks said:It's a Pitch Fiend!
Cheers,
Cam
Derren said:I wonder if that thing is balanced as it can continously spam summons (when it makes the recharge, about every 3rd round) and fly/teleport away when the PCs get too close.
One of the design principles said by the designers online and in W&M, is that each monster has its place.Spenser said:Or maybe -- there are a whole bunch of "base" orcs scattered throughout a fairly wide level range. So if you want a higher-level orc, you start by modifying the 13th level Orc Champion rather than the 3rd level Orc Raider. (Edit: Beaten by Fallen Seraph!)
med stud said:Why is an official baseline needed? I'm not arguing for the sake of arguing, I can't see the need for official rules when it comes to how many vampire spawns that can be created. I've tried to think of a situation where I would wish I had the spawning rate of vampires, but I just can't think of any such situation. Vampire lords can create vampire spawns. That's everything I need to know.
Derren said:Ok.
-> Gamist rules which are completely unlogical
Magic Threashold makes no sense. Why do high level monsters not benefit from magical weapons?
Lizard said:If a beloved NPC is captured by a vampire, do the PCs need to rush madly to save him from becoming one of the Undead, or do they know they have a week until the ghastly ritual is complete?