Mind Flayer Scourge Lich Level 11 Elite Controller
Medium Aberrant Humanoid (Undead)
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Initiative +7;
Senses Perception +12, Darkvision
Necrotic Aura (Necrotic) Aura 5
Any living creature that enters or starts its turn in the aura takes 5 necrotic damage
HP 188;
Bloodied 94
Regeneration 10 (if the lich takes radiant damage its regeneration does no work on its next turn)
AC 28
Fort 24
Ref 23
Will 29
Immune disease, poison
Resist 10 necrotic
Saves +2
Action Points 1
Speed 6
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Tentacle Grab (Standard; at-will)
+13 vs. Ref; 1d8+7 damage AND Restrained (only 1 at a time)
Brain Bore (Standard; at-will)
Restrained living only; +13 vs. Fort; 3d10+7 AND stunned (save ends).
Dies at 0hp.
Vicious Dagger (Standard; at-will) * Weapon
Requires Combat Advantage; +12 vs. AC; 1d4 damage AND ongoing 20 wound damage
Mind Warp (Standard; at-will) * Psychic
Range 5; +13 vs. Will; 1d8+7 psychic damage AND stunned (save ends)
Mind Blast (Standard; Recharge

) * Psychic
Cone 10; +13 vs. Will; 1d8+7 psychic damage AND dazed (save ends)
Lesser Domination (Standard; Recharge

) * Domination
Range 10; +13 vs. Will; target can't attack this creature untill attacked by it (save ends)
Necrotic Master
The lich can convert any attack power it has to necrotic.
Change a power’s energy keyword to necrotic, or add necrotic energy to an attack power that doesn’t normally deal energy damage.
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Alignment Evil(?);
Languages Deep Speech (?)
Str 11 (+5)
Dex 15 (+7)
Wis 14 (+7)
Con 17 (+8)
Int 18 (+9)
Cha 24 (+12)