Storminator said:But what if you don't like the answers to the questions? Just change them right? So make it up, and let the PCs figure it out in your world instead of looking the MM.
PS
Then why bother with the MM at all? Just make up all the monsters you want/need.
The attitude from both 4e designers and supporters seems to be that nothing outside of the combat round matters.
I find non combat abilities to be among the most interesting parts of a monster's description, because it is THOSE that inspire stories. When I'm desperate for a plot, I will flip through various monster tomes until I find something with an interesting 'hook' to it, something that says "I can build a great adventure around these guys". Note -- not "a great fight scene". A great *adventure*.
Even something like "A vampire must feed once a day or perish" tells you something useful, something you can use to drive the plot. (If we get any fluff, it will probably be akin to "Vampires are the product of Vecna's early attempts at immortality" -- in other words, useless. History, religion, culture...those are things I can easily create. Give me solid bones of crunch on which I can build my world. Tell me how often vampires make spawn, and from that, I will derive vampire society.)